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  1. Diadem of Maunstraut
    ja_JP LC_MESSAGES (Revision #00000017)

  1. FONTS

  2. Runtime font
    <font>

  3. MS Mincho seen 14 times
    <font:MS Mincho>

  4. MS Gothic seen 403 times
    <font:MS Gothic>

  5. RUNTIME

  6. JDO "%d%s" (money on the ground)
    %d%s手に入れた

  7. JDO " NO"
    いいえ

  8. JDO "YES"
    はい

  9. JDO "Take %s?"
    %sを取りますか?

  10. JDO "MAIN MENU"
    メインメニュー

  11. JDO "USE ITEM"
    アイテム使用

  12. JDO "CAST SUPPORT MAGIC"
    補助魔法詠唱

  13. JDO "CHANGE EQUIPMENT"
    装備変更

  14. JDO "STATUS DETAILS"
    詳細ステータス参照

  15. JDO "STORE ITEMS"
    アイテム整理

  16. JDO "SYSTEM"
    システム

  17. JDO "Level"
    レベル

  18. JDO "Class"
    クラス

  19. JDO "H P"
    HP

  20. JDO "M P"
    MP

  21. JDO "Strength"
    体力

  22. JDO "Magic"
    魔力

  23. JDO "Gold"
    ゴールド

  24. JDO "Experience"
    経験値

  25. JDO "Status"
    状態

  26. JDO "Elapsed Time"
    経過時間

  27. JDO "Weapon"
    武器

  28. JDO "Head"


  29. JDO "Body"


  30. JDO "Hands"
    篭手

  31. JDO "Feet"
    具足

  32. JDO "Shield"


  33. JDO "Accessory"
    装飾品

  34. JDO "Magic"
    魔法

  35. JDO "SLS" (Slash)
    abbr_斬

  36. JDO "SMS" (Smash)
    abbr_殴

  37. JDO "STB" (Stab)
    abbr_刺

  38. JDO "FLM" (Flame)
    abbr_火

  39. JDO "ERT" (Earth)
    abbr_土

  40. JDO "WND" (Wind)
    abbr_風

  41. JDO "WTR" (Water)
    abbr_水

  42. JDO "HLY" (Holy)
    abbr_聖

  43. JDO "Slash"


  44. JDO "Smash"


  45. JDO "Stab"


  46. JDO "Flame"


  47. JDO "Earth"


  48. JDO "Wind"


  49. JDO "Water"


  50. JDO "Holy"


  51. JDO "STATUS DETAILS"
    詳細ステータス

  52. JDO "Average Attack"
    評価攻撃力

  53. JDO "Average Defense"
    評価防御力

  54. JDO "Attack"
    攻撃力

  55. JDO "Defense"
    防御力

  56. JDO "ATK"
    abbr_攻撃力

  57. JDO "DEF"
    abbr_防御力

  58. JDO "LOAD GAME"
    データロード

  59. JDO "SAVE GAME"
    データセーブ

  60. JDO "OPTIONS"
    オプション設定

  61. JDO "CONFIGURE PAD"
    パッドコンフィグ

  62. JDO "LEAVE GAME"
    ゲーム終了

  63. JDO "Device"
    デバイス

  64. JDO "Resolution"
    解像度

  65. JDO "Colors"
    色数

  66. JDO "Texture Mode"
    テクスチャモード

  67. JDO "Brightness"
    明るさ調整

  68. JDO "Select Pad"
    パッド選択

  69. JDO "BGM Volume"
    BGMボリューム

  70. JDO "Sound Effects Volume"
    効果音ボリューム

  71. JDO "Status Display"
    各種ゲージ表示

  72. JDO "Compass Display"
    方向表示

  73. JDO "3D Item Preview"
    アイテム表示

  74. JDO "Walking Motion"
    歩行効果

  75. JDO "Button 1" (...)
    ボタン1
    ボタン2
    ボタン3
    ボタン4
    ボタン5
    ボタン6
    ボタン7
    ボタン8








  76. JDO "Attack"
    攻撃

  77. JDO "Magic"
    cfg_魔法

  78. JDO "Menu/Back"
    ステータス

  79. JDO "Action"
    イベント

  80. JDO "Move Left"
    左平行移動

  81. JDO "Move Right"
    右平行移動

  82. JDO "Look Up"
    見上げる

  83. JDO "Look Down"
    見下ろす

  84. JDO "Normal"
    通常

  85. JDO "Poison"


  86. JDO "Palsy"


  87. JDO "Dark"


  88. JDO "Curse"


  89. JDO "Slow"


  90. JDO "%4d:%02d:%02d" (Time)
    %4dh%02dm%02ds

  91. JDO "%6d" (Gold/Exp)
    %6d

  92. JDO "%3d" (0~999 Stats)
    %3d

  93. JDO "%3d/%3d" (HP/max and MP/max)
    %3d/%3d

  94. JDO "%15.15s" (15 characters??)
    %15.15s

  95. JDO "%2d" (Level)
    %2d

  96. JDO "Use %s?" (USE ITEM confirmation)
    %sを使用しますか?

  97. JDO "x%3d" (item/shop inventory)
    x%3d

  98. JDO "Cast %s?"
    %sを詠唱しますか?

  99. JDO "%5d" (Casting Cost)
    %5d

  100. JDO "%2.1fKg" (Equipment Weight)
    %2.1fKg

  101. JDO "Weight"
    重量

  102. JDO "%3.1fcm" (Weapon Length)
    %3.1fcm

  103. JDO "Length"
    長さ

  104. JDO "%-20.20s" (equip name on equip screen)
    %-20.20s

  105. JDO "Capacity"
    装備可能重量

  106. JDO "%4.1fKg" (Equipped/Capacity)
    %4.1fKg

  107. JDO "Equipped" (Weight)
    装備重量

  108. JDO "Nothing" (Equipped)
    装備なし

  109. JDO "Equip %s?"
    %sを装備しますか?

  110. JDO "Equip %s"
    装備変更:%s

  111. JDO "Change Magic"
    装備変更:魔法

  112. JDO "%7.7s" (7 characters??)
    %7.7s

  113. JDO "%5.1f" (Average Attack/Defense)
    %5.1f

  114. JDO "Take out %s?"
    %sを取り出しますか?

  115. JDO "Store %s?"
    %sを片付けますか?

  116. JDO "%-16.16s" (item names in storage)
    %-16.16s

  117. JDO "There is no saved game"
    セーブデータがありません

  118. JDO "Save changed settings?"
    この設定でよろしいですか?

  119. JDO "Could not display at selected resolution"
    指定された解像度では表示できませんでした

  120. JDO "OFF"
    OFF

  121. JDO "ON"
    ON

  122. JDO "Could not adjust brightness"
    ガンマ設定不可

  123. JDO "None Found" (Gamepad)
    パッドなし

  124. JDO "%-42.42s" (Controller Title)
    %-42.42s

  125. JDO "(%d)" (Controller port)
    (%d)

  126. JDO " Point Filter" (Texture Mode)
    Point filtering

  127. JDO " Bilinear Filter" (Texture Mode)
    Biliner filtering
    Bilinear filtering

  128. JDO "Trilinear Filter" (Texture Mode)
    Triliner filtering
    Trilinear filtering

  129. JDO "%2d bpp" (Colors)
    %2d bpp

  130. JDO "%4d x %4d" (Resolution)
    %4d x %4d

  131. JDO "%32.32s" (32 characters)
    %32.32s

  132. JDO "%s %s" (???)
    %s %s

  133. JDO "Load this game?"
    ロードしますか?

  134. JDO "Time"
    総時間

  135. JDO "%2$02d/%3$02d/%1$4d"
    %4d年%2d月%2d日

  136. JDO ""
    日付

  137. JDO "SAVE%02d"
    データ%02d

  138. JDO "Save this game?"
    セーブしますか?

  139. JDO "Overwrite save?"
    上書きしますか?

  140. JDO "SAVE%02d    No Data"
    データ%02d    データなし

  141. JDO "Quit the game?"
    ゲームを終了しますか?

  142. JDO "SELL"
    売却

  143. JDO "BUY"
    購入

  144. JDO "ASSESS"
    鑑定

  145. JDO "TOTAL"
    合計金額

  146. JDO "CANCEL"
    やめる

  147. JDO "%5d%s" (unit price with currency symbol)
    %5d%s

  148. JDO "x999" (???)
    x999

  149. JDO "%6d%s" (bulk price with currency symbol)
    %6d%s

  150. JDO "Coin Owned"
    所持金額

  151. FILE PARAM\ENDING1.DAT

  152. SCREEN[00]

  153. Eternal suffering,
    now begins...

    Zeir Grimholdt has failed
    Lord Schnell, and his soul
    has been swallowed by the
    ineffable king of darkness,
    Shemsu-Hor.

    The Diadem of Maunstraut
    is broken.

    It's only a matter of time
    before darkness envelopes
    all...















  154. FILE PARAM\ENDING2.DAT

  155. SCREEN[00]

  156. A bleak existence
    begins...

    Lord Schnell. His mouth
    is now cold and filled
    with worms.










  157. FILE PARAM\OPENNING.DAT

  158. SCREEN[00]

  159. It is the ancient land of Maunstraut.
    The land's crown, Lord Schnell's diadem
    of power to ward evil, has become brittle.

    The time has come for its renewal.
    That time must arrive soon.









    ...lest the realm drown in pestilence.
















  160. SCREEN[01]

  161. As the crown cracks, evil brings death
    and despair to all.

    The King will send a royal servant by
    mystic's spell to scour the land
    for a cure.









    A deed as difficult as it is deadly.
















  162. SCREEN[02]

  163. Darkness envelopes the world leaving plagues
    of undead and demonic creations.

    Zeir Grimholdt steps forward to fight
    against the evil. As an adept in magic and
    weaponry...









    ...he's the King's best choice.
















  164. SCREEN[03]

  165. "Heed my words" says Lord Schnell. "Seek
    the signs and swords to build your strength
    for the evils to come."

    The mystic's gather all their magic to send
    their hero to the world's darkest corner.









    A perilous journey. A forlorn hope.
















  166. FILE PARAM\SYS.DAT

  167. CLASSES

  168. Fighter

  169. Soldier

  170. High Soldier

  171. Warrior

  172. Berserker

  173. Mage

  174. Mage Fighter

  175. Swordsman

  176. High Mage

  177. Mage Warrior

  178. Knight

  179. Master Mage

  180. Magic Knight

  181. Sword Master

  182. Lord

  183. Wizard

  184. Dragon Knight

  185. MESSAGES

  186. Sealed

  187. Locked

  188. Wrong key

  189. Nothing happens

  190. Not enough MP

  191. Level up

  192. Magic Learned

  193. Strength up

  194. Magic up

  195. CURRENCY

  196. G

  197. FILE PARAM\TITLE.DAT

  198. SCREEN[00]
















  199. v1.41
















  200. FILE PARAM\ENEMY.PRM

  201. ENEMY[0000] Giant Termite

  202. Giant Termite

  203. ASSESS
    An insect that has overgrown due
    to evil magic.


  204. ENEMY[0001] Non-Poisonous Hibiscus

  205. Non-Poisonous Hibiscus

  206. ASSESS
    A large, non-poisonous,
    carnivorous plant. Will
    occasionally spit painful mist.
    Weak against fire.




  207. ENEMY[0002] Giant Hibiscus of Death

  208. Giant Hibiscus of Death

  209. ASSESS
    A giant hibiscus that has claimed
    many lives and is very, very
    strong. Weak against fire.



  210. ENEMY[0003] Static Bliss

  211. Static Bliss

  212. ASSESS
    A small creature made of goo.
    Heavily influenced by evil and
    has the potential to paralyze.



  213. ENEMY[0004] Serpentus Divinitus

  214. Serpentus Divinitus

  215. ASSESS
    A large non-poisonous serpent
    once worshipped by ancient
    Maunstrautian people.
    Weak against magics.




  216. ENEMY[0005] Undead Civilian (Male)

  217. Undead Civilian (Male)

  218. ASSESS
    A fresh corpse reanimated by
    dark magic. Will reheal itself
    if left alone.



  219. ENEMY[0006] Undead Civilian (Female)

  220. Undead Civilian (Female)

  221. ASSESS
    A woman's corpse reanimated by
    a lingering curse. Some have
    the ability to use dark fire
    magic.




  222. ENEMY[0007] Giant Termite Queen

  223. Giant Termite Queen

  224. ASSESS
    The oldest of all giant termites.
    Worshipped by ancient
    Maunstrautians and exposed to
    evil magic for over 300 years.




  225. ENEMY[0008] Skeleton Soldier

  226. Skeleton Soldier

  227. ASSESS
    A skeleton animated by dark magic
    who was a soldier in a past life.
    Very dangerous up close.



  228. ENEMY[0009] Poisonous Hibiscus

  229. Poisonous Hibiscus

  230. ASSESS
    A large and quite poisonous
    meat-eating plant. Will spit
    poison from a distance.
    Weak against fire.




  231. ENEMY[0010] Death Scorpion

  232. Death Scorpion

  233. ASSESS
    A giant scorpion who's venom
    causes instant paralysis.
    Strong against earth.



  234. ENEMY[0011] Evil Essence

  235. Evil Essence

  236. ASSESS
    A glob formed by the essence of
    evil. Counter attacks with a
    powerful pulse. Holy attacks
    are very effective against it.




  237. ENEMY[0012] S-Knight

  238. S-Knight

  239. ASSESS
    A large armored snail that attacks
    from a distance. Strong against
    physical attacks, weak against
    magic. Has harnessed the power
    of earth.





  240. ENEMY[0013] Lesser Guardian

  241. Lesser Guardian

  242. ASSESS
    Guardians of the castle - the
    weaker of the collective guards
    but still a powerful force to be
    dealt with.




  243. ENEMY[0014] Ebon - Demon of Earth

  244. Ebon - Demon of Earth

  245. ASSESS
    The protector of the crystal of
    earth. Aggressive and very strong
    physically and magically. Melee
    attacks will poison. Weak against
    wind. Resistant against earth.





  246. ENEMY[0015] Perfect Violent Illusion

  247. Perfect Violent Illusion

  248. ASSESS
    The reflected soul of someone who
    has died a gruesome and violent
    death. Has the ability to
    inflict curses.




  249. ENEMY[0016] Imbrium Knight

  250. Imbrium Knight

  251. ASSESS
    A knight well paid to terminate
    intruders that enter Castle Imbrium.


  252. ENEMY[0017] Imbrium Knightess

  253. Imbrium Knightess

  254. ASSESS
    A woman knight well paid to
    terminate intruders in Castle Imbrium.


  255. ENEMY[0018] Wild Kobalt

  256. Wild Kobalt

  257. ASSESS
    A man given wolf appearance by
    a curse. Disgruntled because of
    this, they wish to smash all
    humans. Resistant to magic.




  258. ENEMY[0019] Animated Gold

  259. Animated Gold

  260. ASSESS
    A rare creature composed of gold
    animated by an evil spell.
    Quite powerful and resistant, but
    extremely valuable.




  261. ENEMY[0020] Earth Elemental

  262. Earth Elemental

  263. ASSESS
    A dragon golem created from the
    earth. Uses magic and can be
    very dangerous in numbers.
    Weak against wind.




  264. ENEMY[0021] Psythe

  265. Psythe

  266. ASSESS
    A skeleton disgruntled because of
    its ghost head. It's magic will
    curse, and its attacks bring
    darkness. Beware in groups.




  267. ENEMY[0022] Devil Skeleton

  268. Devil Skeleton

  269. ASSESS
    The strongest and deadliest of the
    skeleton family. A skeleton of
    a re-animated demon with strong
    magic and attacks that will weigh
    upon your soul.





  270. ENEMY[0023] Cthon - Demon of Fire

  271. Cthon - Demon of Fire

  272. ASSESS
    The protector of the crystal of
    fire. Its magic causes
    darkness and has multiple melee
    attacks. Weak against water.
    Resistant against fire.





  273. ENEMY[0024] Baal - Demon of Wind

  274. Baal - Demon of Wind

  275. ASSESS
    The protector of the crystal of
    wind. Its powerful kick disables
    agility and he rapidly uses seeking
    wind magic. Weak against earth.
    Resistant against wind.





  276. ENEMY[0025] Vyrg - Demon of Water

  277. Vyrg - Demon of Water

  278. ASSESS
    The protector of the crystal of
    water. Lost his wings to Cthon,
    Demon of Fire. It's ice magic
    may paralyze. Weak against fire.
    Resistant against water.





  279. ENEMY[0026] Earth Golem

  280. Earth Golem
    アースゴーレム

  281. ASSESS
    An evil craftsman formed a man
    out of mud, cursed it, and it
    only lives to destroy human life.
    Weak against wind.




  282. ENEMY[0027] Resilient Golem

  283. Resilient Golem

  284. ASSESS
    A very tough and durable golem.
    Strong against all types of magic
    and physical attacks.
    With no weakness, only persistent
    attacks are effective.





  285. ENEMY[0028] Spitting Giant Termite

  286. Spitting Giant Termite

  287. ASSESS
    Giant Termites that have learned
    to gather poison from the earth
    and spit it towards threats to
    their colony. Very dangerous
    in large groups.





  288. ENEMY[0030] Fire Salamander

  289. Fire Salamander

  290. ASSESS
    Magical salamander of fire.
    Virtually impervious to all
    magic and physical attacks.
    Only vulnerable to its own element.




  291. ENEMY[0031] Wind Salamander

  292. Wind Salamander

  293. ASSESS
    Magical salamander of wind.
    Virtually impervious to all
    magic and physical attacks.
    Only vulnerable to its own element.
    Its claw attack causes lethargy.





  294. ENEMY[0032] Water Salamander

  295. Water Salamander

  296. ASSESS
    Magical salamander of water.
    Practically impervious to all
    magic and physical attacks.
    Only vulnerable to its own element.
    Its magic may paralyze.





  297. ENEMY[0033] Earth Salamander

  298. Earth Salamander

  299. ASSESS
    Magical salamander of earth.
    Practically impervious to all
    magic and physical attacks.
    Only vulnerable to its own element.
    Very poisonous.





  300. ENEMY[0034] Mimic Chest

  301. Mimic Chest

  302. ASSESS
    A creature that has made itself to
    look exactly like a copper chest,
    to ensnare and consume the greedy.
    Has a deadly piercing bite.




  303. ENEMY[0035] Skeleton Soldier of Bitterness

  304. Skeleton Soldier of Bitterness

  305. ASSESS
    A skeleton soldier armed with a
    debilitating cleaver. Attacks
    cause lethargy and it has
    unparalleled defense.




  306. ENEMY[0036] Skeleton Soldier of Darkness

  307. Skeleton Soldier of Darkness

  308. ASSESS
    An elite skeleton soldier enveloped
    in darkness. Has unparalleled
    defense and causes darkness,
    even from a distance.




  309. ENEMY[0037] Skeleton Soldier of Cruelty

  310. Skeleton Soldier of Cruelty

  311. ASSESS
    An elite skeleton soldier and the
    most aggressive of the skeleton
    family. Attacks may paralyze.
    Extremely deadly up close.




  312. ENEMY[0038] Shemsu-Hor

  313. Shemsu-Hor

  314. ASSESS
    The incarnation of all that is
    evil and the source of all evil in
    Maunstraut. Its magic and physical
    power are second to none.
    It is unknown how to destroy it...





  315. ENEMY[0039] Aeschma Deava

  316. Aeschma Deava

  317. ASSESS
    A large minotaur with the power of
    fire. Has a disabling hammer
    attack and emits shockwaves.
    Strong flame and smash defense is
    a must against this creature.
    Weak against water.






  318. ENEMY[0040] Dragon of Consternation

  319. Dragon of Consternation

  320. ASSESS
    A large intelligent reptilian
    warrior. Has great defense and will
    attack with fire from a distance.
    Its sword has been dipped in
    poison. Resistant to fire.





  321. ENEMY[0041] Elite Grim Feature

  322. Elite Grim Feature

  323. ASSESS
    A stone face that stares down and
    spits blades of energy towards any
    moving thing. A living trap.



  324. ENEMY[0043] Grim Feature

  325. Grim Feature

  326. ASSESS
    A stone face blindly spitting energy
    blades in front of it.
    A living trap that cannot think.



  327. ENEMY[0044] Kriegsphilosophie

  328. Kriegsphilosophie

  329. ASSESS
    A rare and vile demon. Completely
    resistant to magic and physical
    attacks - its invulnerability comes
    from its status effects.
    Curses at close range.





  330. ENEMY[0046] Insectipsythe

  331. Insectipsythe

  332. ASSESS
    A large and aggressive mantis that
    is resistant to all magic except
    earth. Very dangerous up close.
    Due to its thin exoskeleton, it is
    susceptible to being pierced.





  333. ENEMY[0047] Mel Morrison

  334. Mel Morrison

  335. ASSESS
    A wicked spell has transformed this
    man into a Log Stalker. The warlock
    Geryon decided to humiliate him
    by transforming this once profound
    lumberjack into animated wood.





  336. ENEMY[0048] Log Stalker

  337. Log Stalker

  338. ASSESS
    Before he died, the warlock Geryon
    decided to animate an entire forest
    to make an evil army to do his
    bidding. A warrior with high magical
    and physical defense was born.
    Resistant to water.






  339. ENEMY[0049] Living Armor

  340. Living Armor

  341. ASSESS
    Magical winds sustain and animate
    this armor making it a very
    aggressive foe. Resistant to
    wind, vulnerable to earth.




  342. ENEMY[0050] Hippogryph

  343. Hippogryph

  344. ASSESS
    A half eagle, half lion demon
    capable of using magic and who's
    physical attacks bring upon a
    lingering curse. A deadly creature
    in groups.





  345. ENEMY[0051] Ionesco - Knight of Icth

  346. Ionesco - Knight of Icth

  347. ASSESS
    A human knight, trained in the
    properties of water. Wears a
    frightening helm and has mastered
    deep growls in order to intimidate
    its foes. Resistant to water.





  348. ENEMY[0052] Nagual

  349. Nagual

  350. ASSESS
    A very large true dragon.
    Attacks with extremely hot
    flames. A successful hunter
    because it makes not a sound.




  351. ENEMY[0053] Lord Wyrm

  352. Lord Wyrm

  353. ASSESS
    The king of all wyrms. Its
    different bites will inflict a
    curse. In the event of its death,
    it has the ability to teleport the
    offender to great heights.





  354. ENEMY[0054] Elite Guardian

  355. Elite Guardian

  356. ASSESS
    Devoted guardians to Shemsu-Hor.
    Its thrust attack and ring shot
    have crippling effects.
    All around highly resistant to
    melee and magic attacks.





  357. ENEMY[0055] Asar un-Nefer

  358. Asar un-Nefer

  359. ASSESS
    A quick witted and aggressive demon.
    All attacks from this creature will
    inflict darkness. Quick moving and
    quite deadly in packs.




  360. ENEMY[0056] Spectre Guardian

  361. Spectre Guardian

  362. ASSESS
    The strongest of the guardian family.
    Able to inflict different status
    effects through it varied attacks.
    Extremely powerful and great defense.




  363. ENEMY[0057] Attera Machina

  364. Attera Machina

  365. ASSESS
    A machine golem created by craftsman
    but damned by Shemsu-Hor to destroy
    all that is holy. Vicious melee
    attacks and emits an earth shockwave
    from a distance. No known weaknesses.





  366. ENEMY[0058] Knight of Praesidium

  367. Knight of Praesidium

  368. ASSESS
    Praesidium warriors devoted to evil
    and bribed with power by Shemsu-Hor.
    Not many survive its attacks.
    Fluent in wind and fire magic.
    No known weaknesses.





  369. ENEMY[0061] Soror Ionesco

  370. Soror Ionesco

  371. ASSESS
    An extremely rare demon. Drops an
    even rarer, but extremely valuable
    item. Its arrows guarantee
    paralysis, which makes this
    creature extremely annoying.
    Completely resistant to magic.






  372. ENEMY[0062] Lupercalia

  373. Lupercalia

  374. ASSESS
    Aggressive and very strong demon,
    both physically and magically.
    Melee attacks will poison.
    Next of Kin to Ebon, but uses holy
    magic. No known weaknesses.





  375. ENEMY[0063] The Supreme Lord Wyrm

  376. The Supreme Lord Wyrm

  377. ASSESS
    The king of all Lord Wyrms. Its
    different bites will inflict a
    great deal of damage. Large, quick
    and very dangerous.




  378. FILE PARAM\ITEM.PRM

  379. ITEM[0000] Earth Herb

  380. Earth Herb

  381. ASSESS
    The leaves from this plant can
    cure minor wounds.


  382. ITEM[0001] Antidote

  383. Antidote

  384. ASSESS
    The leaves from this plant can cure
    poison as well as restore a small
    amount of health.



  385. ITEM[0002] Holbein Dagger

  386. Holbein Dagger

  387. ASSESS
    This dagger blessed by a priest
    helps resist darkness. It also
    has a small amount of holy power.



  388. ITEM[0003] Sacred Mask

  389. Sacred Mask

  390. ASSESS
    A mask blessed by a priest. Has a
    small amount of holy protection
    but is overall fragile.



  391. ITEM[0004] Rusty Dagger

  392. Rusty Dagger

  393. ASSESS
    A knife past its prime.

  394. ITEM[0005] Herbal Liquid

  395. Herbal Liquid

  396. ASSESS
    Potent herb extract which is much
    more effective than pure leaves.
    Replenishes a good amount of
    health.




  397. ITEM[0006] Magic Essence

  398. Magic Essence

  399. ASSESS
    A small gem that when consumed will
    replenish a small amount of magic.


  400. ITEM[0007] Blood Stone

  401. Blood Stone

  402. ASSESS
    This mystical stone will rid all
    status effects except poison.


  403. ITEM[0008] Leather Armor

  404. Leather Armor

  405. ASSESS
    Leather armor which offers more
    protection than bare clothes.


  406. ITEM[0009] Golden Coin

  407. Golden Coin

  408. ITEM[0010] Warrior's Mask

  409. Warrior's Mask

  410. ASSESS
    A strong and fearsome looking mask
    worn by past warriors. Increases
    physical power.



  411. ITEM[0011] Short Sword

  412. Short Sword

  413. ASSESS
    A short sword with a longer reach
    than a dagger.


  414. ITEM[0012] Dull Mace

  415. Dull Mace

  416. ASSESS
    An old battle mace that has lost
    much of its edge.


  417. ITEM[0013] Earth Lair Key

  418. Earth Lair Key

  419. ASSESS
    A key to the earth lair door and
    certain doors in the Path of Sorrow
    and Castle Imbrium.



  420. ITEM[0014] Leather Gloves

  421. Leather Gloves

  422. ASSESS
    Thick leather gloves to protect
    the wrists and hands.


  423. ITEM[0015] Leather Boots

  424. Leather Boots

  425. ASSESS
    Thick leather boots that provide
    solid protection from the knee down.


  426. ITEM[0016] Leather Shield

  427. Leather Shield

  428. ASSESS
    A shield made of thick leather.

  429. ITEM[0017] Iron Buckler

  430. Iron Buckler

  431. ASSESS
    A small durable iron shield.

  432. ITEM[0018] Large Steel Shield

  433. Large Steel Shield

  434. ASSESS
    A large shield that a warrior
    could easily hide behind.


  435. ITEM[0019] Iron Mace

  436. Iron Mace

  437. ASSESS
    A sturdy and light weight mace able
    to club enemies.


  438. ITEM[0020] Long Sword

  439. Long Sword

  440. ASSESS
    A medium weight sword with a long
    blade.


  441. ITEM[0021] Morning Star

  442. Morning Star

  443. ASSESS
    A mace with an iron ball covered
    in spikes.


  444. ITEM[0022] Knight's Helm

  445. Knight's Helm

  446. ASSESS
    The standard helm of choice for
    Maunstrautian knights.


  447. ITEM[0023] Iron Plate

  448. Iron Plate

  449. ASSESS
    An iron breastplate to protect ones
    vital organs.


  450. ITEM[0024] Knight's Plate

  451. Knight's Plate

  452. ASSESS
    The standard plate of choice for
    Maunstrautian knights.


  453. ITEM[0025] Iron Arms

  454. Iron Arms

  455. ASSESS
    Iron arm guards which still allow
    great maneuverability.


  456. ITEM[0026] Knight's Arms

  457. Knight's Arms

  458. ASSESS
    The standard arm guards of choice for
    Maunstrautian knights.


  459. ITEM[0027] Iron Boots

  460. Iron Boots

  461. ASSESS
    Heavy iron boots that protect below
    the knee.


  462. ITEM[0028] Knight's Legs

  463. Knight's Legs

  464. ASSESS
    Standard leg protection of choice
    for the Maunstrautian knights.


  465. ITEM[0029] Copper Key

  466. Copper Key

  467. ASSESS
    A popular key to crude wooden chests.

  468. ITEM[0030] Gold Coin

  469. Gold Coin

  470. ITEM[0031] Coin of Gold

  471. Coin of Gold

  472. ITEM[0032] Truth Mirror

  473. Truth Mirror

  474. ASSESS
    An all knowing and all seeing
    mirror that reveals hidden
    truths of persons and
    enemies met.




  475. ITEM[0033] Akryal's Sword

  476. Akryal's Sword

  477. ASSESS
    A sword given to the archbishop
    Akryal, in his name to thwart
    Cthon using his own element.
    Slowly recovers magic points.
    Casts the "Akryal" flame spell.





  478. ITEM[0034] Akryal's Skull

  479. Akryal's Skull

  480. ASSESS
    The skull of the decapitated
    archbishop Akryal. Clutch this
    item to removes all status
    effects except darkness.




  481. ITEM[0035] Silver Key

  482. Silver Key

  483. ASSESS
    A key to open the much envied
    silver chests.


  484. ITEM[0036] Water Switch Handle

  485. Water Switch Handle

  486. ASSESS
    Needed to activate the switch
    for a water draining mechanism.


  487. ITEM[0037] Fruit of the Healing Tree

  488. Fruit of the Healing Tree

  489. ASSESS
    Holding out this magical fruit
    will forever bring you back to
    the place of healing.



  490. ITEM[0038] Graveyard Key

  491. Graveyard Key

  492. ASSESS
    A key to the royal graveyards and
    gardens around Castle Imbrium.


  493. ITEM[0039] Castle Key

  494. Castle Key

  495. ASSESS
    A key to the common heavy doors
    within Castle Imbrium.


  496. ITEM[0040] Water Lair Key

  497. Water Lair Key

  498. ASSESS
    Key to the watery lair door leading
    to Livets Rett.


  499. ITEM[0041] Fire Lair Key

  500. Fire Lair Key

  501. ASSESS
    Key to the fire lair door and
    certain doors in Fortapelse.


  502. ITEM[0042] Wind Lair Key

  503. Wind Lair Key

  504. ASSESS
    Key to the wind lair doors and to
    certain treasures in Sorgsvarte.


  505. ITEM[0043] Bastard Sword

  506. Bastard Sword

  507. ASSESS
    A very large and heavy sword which
    has great overall strength.


  508. ITEM[0044] Crystal of Wind

  509. Crystal of Wind

  510. ASSESS
    A crystal that breaks an
    elemental seal. The bearer has
    great power of wind.



  511. ITEM[0045] Crystal of Earth

  512. Crystal of Earth

  513. ASSESS
    A crystal that breaks an
    elemental seal. The bearer has
    great power of earth.



  514. ITEM[0046] Crystal of Fire

  515. Crystal of Fire

  516. ASSESS
    A crystal that breaks an
    elemental seal. The bearer has
    great power of fire.



  517. ITEM[0047] Crystal of Water

  518. Crystal of Water

  519. ASSESS
    A crystal that breaks an
    elemental seal. The bearer has
    great power of water.



  520. ITEM[0048] Deadly Rapier of Resistance

  521. Deadly Rapier of Resistance

  522. ASSESS
    A sword with a very lethal
    piercing capability.
    Decreases the chance of
    being paralyzed.




  523. ITEM[0049] Magic Defense Amulet

  524. Magic Defense Amulet

  525. ASSESS
    Offers a small magical power
    increase and slight protection
    against magic elements.



  526. ITEM[0050] Ring of Melee

  527. Ring of Melee

  528. ASSESS
    A ring that slightly increases
    physical offense and defense.


  529. ITEM[0051] Ring of Sonneillon

  530. Ring of Sonneillon

  531. ASSESS
    An evil ring that will consume
    life energy but offers great all
    around defense, both magical and
    physical.




  532. ITEM[0052] Maunstraut Ore

  533. Maunstraut Ore

  534. ASSESS
    Consuming this gem recovers a large
    amount of magic and health.


  535. ITEM[0053] Shield of Sonneillon

  536. Shield of Sonneillon

  537. ASSESS
    An evil shield consumed with
    hatred. Has good physical defense
    and great magical defense, but
    gradually kills you.




  538. ITEM[0054] Sword of Sonneillon

  539. Sword of Sonneillon

  540. ASSESS
    A lightweight sword with great all
    around elemental attack power, but
    will drain the users life.
    Casts the multi-elemental shockwave
    spell "Sonneillon".





  541. ITEM[0055] High Metal Armor

  542. High Metal Armor

  543. ASSESS
    Very high strength and quality
    metals made this armor. It is
    very durable and very expensive.



  544. ITEM[0056] High Metal Gloves

  545. High Metal Gloves

  546. ASSESS
    Gauntlets made of very high
    quality metals.


  547. ITEM[0057] Fierce Rapier

  548. Fierce Rapier

  549. ASSESS
    This weapon is used for piercing
    enemies. To those of thin skin
    and lacking armor, it is deadly.



  550. ITEM[0058] Magic Essence Extract

  551. Magic Essence Extract

  552. ASSESS
    The extract of magic essence
    crystals. Will restore a good
    amount of magic.



  553. ITEM[0059] Grim Morning Star

  554. Grim Morning Star

  555. ASSESS
    A heavy and well crafted spiked
    ball mace with a very damaging
    strike.



  556. ITEM[0060] Gold Key

  557. Gold Key

  558. ASSESS
    Key to the royal chests filled
    with coveted artifacts.


  559. ITEM[0061] Icon of Life

  560. Icon of Life

  561. ASSESS
    This sacred symbol gives you a
    complete recovery, healing mind,
    body and abnormal effects.



  562. ITEM[0062] Dark Guide of Maunstraut

  563. Dark Guide of Maunstraut

  564. ASSESS
    A map depicting all evil
    afflicted areas of Maunstraut.
    A very useful item in exploration.
    Costs a large amount of magic
    each use.





  565. ITEM[0063] Staff to the Shadow's Abyss

  566. Staff to the Shadow's Abyss

  567. ASSESS
    A dismal and devilish staff that
    will transport its user to
    the Tower of Shadows.



  568. ITEM[0064] Armor of the Abyss

  569. Armor of the Abyss

  570. ASSESS
    Armor with unparalleled strength
    in physical defense and magical
    resistance, but will envelope
    its wearer in darkness.




  571. ITEM[0065] Armor of Light

  572. Armor of Light

  573. ASSESS
    Holy armor which radiates light
    and provides excellent protection.
    Resists poison.



  574. ITEM[0066] Armor of Sonneillon

  575. Armor of Sonneillon

  576. ASSESS
    Evil armor with spikes outside
    and in. Offers great all around
    magical defense and good physical
    defense, but will gradually kill you.




  577. ITEM[0067] Bracelet of Healing

  578. Bracelet of Healing

  579. ASSESS
    Offers no added defense whatsoever
    but will generate healing from
    within. Health will always
    gradually replenish while
    equipped.





  580. ITEM[0068] Earthen Key

  581. Earthen Key

  582. ASSESS
    Key to the castle doors in Ensom
    Grav.


  583. ITEM[0069] Earthen Mail

  584. Earthen Mail

  585. ASSESS
    High metal armor that has absorbed
    power from the ground.
    Increases earth resistance.



  586. ITEM[0070] Helm of Earth

  587. Helm of Earth

  588. ASSESS
    A very strong helmet with
    earth resistance. Will slowly
    replenish health.



  589. ITEM[0071] Helm of Wind

  590. Helm of Wind

  591. ASSESS
    A very strong helmet with
    resistance to wind.


  592. ITEM[0072] Helm of Sonneillon

  593. Helm of Sonneillon

  594. ASSESS
    A cursed helmet that slowly drains
    life away, but offers great all
    around defense.



  595. ITEM[0073] Definitive Amulet

  596. Definitive Amulet

  597. ASSESS
    A cursed amulet of amazing power.
    Rapidly drains the life of its
    wearer, but offers defense 2nd best
    to none. Extremely sought after
    by shop keepers.





  598. ITEM[0074] Elemental Symbol

  599. Elemental Symbol

  600. ASSESS
    Will unlock the sealed doors that
    lead to the source of the area's
    element.



  601. ITEM[0075] Ebon's Blade

  602. Ebon's Blade

  603. ASSESS
    Due to long exposure to the ground,
    this sword now has the ability to
    strike with earth power. The lost
    sword that the demon Ebon trained
    with. Recovers health slowly.
    Casts the attack spell "Ebon".






  604. ITEM[0076] Rusty Bastard Sword

  605. Rusty Bastard Sword

  606. ASSESS
    A very large and heavy sword which
    has lost most of its edge and is
    more like a club.



  607. ITEM[0077] Crimson Shatterer

  608. Crimson Shatterer

  609. ASSESS
    A large war hammer that is able to
    smash almost anything but is
    extremely heavy. It takes a long
    time to ready a swing.




  610. ITEM[0078] Sonneillon's Charm

  611. Sonneillon's Charm

  612. ASSESS
    A pendant created and blessed by
    Sonneillon himself. Summons
    tremendous healing to counteract
    his life draining armor. Nulls the
    curse of 4 pieces, or heals greatly.





  613. ITEM[0079] Phantom Rod

  614. Phantom Rod

  615. ASSESS
    A magical staff that will reveal
    hidden walls for a short period
    of time; in exchange for a large
    amount of magic.




  616. ITEM[0080] Magic Defense Amulet +

  617. Magic Defense Amulet +

  618. ASSESS
    Offers decent magical power
    increase and good protection
    against magic elements.



  619. ITEM[0081] Crescent Axe

  620. Crescent Axe

  621. ASSESS
    A large axe with excellent range
    that takes much effort to swing
    due to its heavy weight. An all
    around powerful weapon.




  622. ITEM[0082] Hell's Hands

  623. Hell's Hands

  624. ASSESS
    Gloves empowered with fire from all
    hatred and evil. They are vampiric
    in nature, giving the wearer life
    as they take it. Has resistance
    to fire.





  625. ITEM[0083] Armor of Flames

  626. Armor of Flames

  627. ASSESS
    Armor imbued in flames. Protects
    against fire based attacks.
    The armor's fury increases your
    attack strength.




  628. ITEM[0084] Wind Tower Shield

  629. Wind Tower Shield

  630. ASSESS
    A tower shield with impeccable
    defense that completely covers
    head to toe. Has additional powers
    of wind and is easily hid behind,
    but decreases earth defense.





  631. ITEM[0085] Water Guard

  632. Water Guard

  633. ASSESS
    A large shield with great defense
    that a warrior could hide behind.
    Has additional water defense, but
    loses some fire defense.




  634. ITEM[0086] Key of Flames

  635. Key of Flames

  636. ASSESS
    Key to the red treasure chests
    holding Fortapelse and Praesidium
    treasures.



  637. ITEM[0087] Great Shield

  638. Great Shield

  639. ITEM[0088] Tower Shield

  640. Tower Shield

  641. ASSESS
    A tower shield with impeccable
    defense that completely covers
    head to toe. Easily hid behind.



  642. ITEM[0089] Definitive Dagger

  643. Definitive Dagger

  644. ASSESS
    A dagger blessed by an archpriest
    and has unparalelled power.
    Casts the powerful spell "Definity".



  645. ITEM[0090] Dull Axe

  646. Dull Axe

  647. ASSESS
    An axe that is past its prime.

  648. ITEM[0091] Worn Crescent Axe

  649. Worn Crescent Axe

  650. ASSESS
    A large axe with excellent range
    that takes much effort to swing
    due to its heavy weight. Has lost
    most of its edge and is more like
    a club.





  651. ITEM[0092] Holy Symbol

  652. Holy Symbol

  653. ASSESS
    This symbol has great potential if
    it is blessed by a priest.
    In other words, it is just decorative.
    It can be re-blessed if need be.




  654. ITEM[0093] Blessed Holy Symbol

  655. Blessed Holy Symbol

  656. ASSESS
    This blessed symbol will resurrect
    you on the spot if you die,
    consuming the blessing's power
    in the process, leaving an
    ordinary holy symbol.





  657. ITEM[0094] The Forgotten Blade

  658. The Forgotten Blade

  659. ASSESS
    In its prime this was the strongest
    holy sword in existence.
    Long forgotten and exposed to the
    elements, it has lost much edge
    and luster.





  660. ITEM[0095] Abyss Gauntlets

  661. Abyss Gauntlets

  662. ASSESS
    Gauntlets with uncanny strength
    in physical defense and magical
    resistance, but will decrease
    health very slowly.




  663. ITEM[0096] Abyss Leggings

  664. Abyss Leggings

  665. ASSESS
    Gauntlets with great physical
    defense and magical resistance,
    but will decrease magic
    very slowly.




  666. ITEM[0097] Hollow Helm

  667. Hollow Helm

  668. ASSESS
    A helmet with unparalleled
    strength in physical defense
    and magical resistance. Slightly
    increases attack power.




  669. ITEM[0098] Shield of the Abyss

  670. Shield of the Abyss

  671. ASSESS
    A sheild with magnificent strength
    in physical defense and magical
    resistance, but will envelope
    its wearer in darkness.




  672. ITEM[0099] Reflect Shield

  673. Reflect Shield

  674. ASSESS
    A holy shield that reflects evil.
    Offers excellent magic and physical
    defense and resists darkness.



  675. ITEM[0100] Radiant Guards

  676. Radiant Guards

  677. ASSESS
    Holy arm guards that offer great
    overall protection. These also
    help resist lethargy.



  678. ITEM[0101] Radiant Boots

  679. Radiant Boots

  680. ASSESS
    Emanating a holy aura, these boots
    provide well rounded protection
    as well as resisting paralysis.



  681. ITEM[0102] Holy Helm

  682. Holy Helm

  683. ASSESS
    Holy helmet which radiates light
    and provides excellent protection.
    Resists all known curses.



  684. ITEM[0103] Lustrate

  685. Lustrate

  686. ASSESS
    A sword once used by Baal for
    training. Has the power of wind
    and will cast the spell,
    "Baal's Fury".




  687. ITEM[0104] Consummation Ice

  688. Consummation Ice

  689. ASSESS
    This ice blade is so strong and
    cold that it will never melt.
    Has the power of water.
    Casts the sword spell "Consummate".




  690. ITEM[0105] Goblet of Eternal Essence

  691. Goblet of Eternal Essence

  692. ASSESS
    Drinking from this cursed goblet
    (that never runs dry) will
    replenish your magic, but will
    inflict a multitude of negative
    ailments and wounds.





  693. ITEM[0106] Sword of the Abyss

  694. Sword of the Abyss

  695. ASSESS
    A very strong sword born to
    darkness and has honed blackened
    magical powers. This sword lusts
    for magic and will slowly consume
    it. Casts the spell, "Cruelty".





  696. ITEM[0107] Vobiscum Satanas

  697. Vobiscum Satanas

  698. ASSESS
    The most evil sword in existence as
    the most powerful weapon in the
    universe. This weapon quickly steals
    your life. Casts the death spell
    "Ravenna Strigoi Mortii".





  699. ITEM[0108] Abysmal Key

  700. Abysmal Key

  701. ASSESS
    Key to the abysmal chests where
    powerful and cursed, divine and
    godlike artifacts dwell,



  702. ITEM[0109] Empty Healing Flask

  703. Empty Healing Flask

  704. ASSESS
    A special flask that can hold
    life giving water, but not regular
    liquids.



  705. ITEM[0110] Full Healing Flask

  706. Full Healing Flask

  707. ASSESS
    A special flask filled with
    life giving water that will
    completely heal mind, body and
    status ailments.




  708. ITEM[0111] Star of Lore

  709. Star of Lore

  710. ASSESS
    Offers no protection of any sorts
    but lets your weapon absorb magic
    from enemies, replenishing your
    own. Very sought after by mages
    and magicians.





  711. ITEM[0112] Bloodhungry Mace

  712. Bloodhungry Mace

  713. ASSESS
    This mace will give you life as you
    bludgeon your enemies.
    A weapon vampiric in nature.



  714. ITEM[0113] Swept Boots

  715. Swept Boots

  716. ASSESS
    These extremely light and durable
    boots offer wind protection and
    weight relief which slowly heals
    you.




  717. ITEM[0114] Royal Leg Guards

  718. Royal Leg Guards

  719. ASSESS
    Shin protectors blessed by a royal
    priest that offer great physical
    protection.



  720. ITEM[0115] Warrior's Pride

  721. Warrior's Pride

  722. ASSESS
    A well rounded weapon with a quick
    swing. Coveted by brutes and
    reputed to be the replacement for
    any sword.




  723. ITEM[0116] Rare Gold Coin

  724. Rare Gold Coin

  725. ITEM[0117] Ring of Salvation

  726. Ring of Salvation

  727. ASSESS
    A ring that when used, will allow
    you to save yourself where you
    stand, in exchange for a large
    amount of magic.




  728. ITEM[0118] Armor of Ice

  729. Armor of Ice

  730. ASSESS
    Armor imbued in solid ice. Protects
    against water based attacks.
    The ice acts as a magnifying glass
    increasing the intensity of magic
    spells.





  731. ITEM[0119] Silver Boots

  732. Silver Boots

  733. ASSESS
    These boots offer great protection
    and completely null the effects of
    poison.



  734. ITEM[0120] Autumnal

  735. Autumnal

  736. ASSESS
    This amulet offers great physical
    and magical protection and allows
    you to steal a small amount of
    magic from your foes with your
    attacks.





  737. ITEM[0121] The Apostasy

  738. The Apostasy

  739. ASSESS
    A very sharp and heavy katana that
    draws its strength from darkness.
    Invokes darkness to dim its
    bearer's sight.




  740. ITEM[0122] Moonlight Sword

  741. Moonlight Sword

  742. ASSESS
    The legendary Moonlight Sword and
    the holy sword of all holy swords.
    Will replenish magic constantly.
    Casts the spell "Lunar Poetry".




  743. ITEM[0123] Divine Sword of Moonlight

  744. Divine Sword of Moonlight

  745. ASSESS
    The legendary Moonlight Sword in
    its divine and final form. The 2nd
    strongest sword in the universe.
    Will replenish magic constantly and
    quickly. Casts the spell "Divine
    Lunar Poetry".






  746. ITEM[0124] Triple Fang

  747. Triple Fang

  748. ASSESS
    The legendary triple fang sword.
    Extremely strong, powerful and
    holy weapon. Casts the spell
    "Flash". Will make its bearer
    completely resistant to darkness.





  749. ITEM[0125] Temple Key

  750. Temple Key

  751. ASSESS
    A key to the Praesidium Temple.
    A rare key with mysterious
    properties. Reputed to only work
    for the pure of heart.




  752. ITEM[0126] Thelema's Harp

  753. Thelema's Harp

  754. ASSESS
    One strum of this magical harp
    will transport you to many
    different places over Maunstraut.



  755. ITEM[0127] Scent of Soror

  756. Scent of Soror

  757. ASSESS
    Reputed to be the most valuable item
    in Maunstraut. Will constantly
    replenish what your starting stats
    were, each use, for all eternity.




  758. ITEM[0128] Prism of Desolation

  759. Prism of Desolation

  760. ASSESS
    Using this will take you directly
    to Shemsu-Hor. However, it will
    only work in the exact spot where
    you started your journey.




  761. FILE PARAM\MAGIC.PRM

  762. MAGIC[0000] Kayef's Arrow

  763. Kayef's Arrow

  764. ASSESS
    A beam of energy concentrated into
    a fast moving and damaging
    projectile. A technique perfected
    by the dark monk Kayef.




  765. MAGIC[0001] Resonance Nonetheless

  766. Resonance Nonetheless

  767. ASSESS
    A permanent wizard's script to summon
    shockwaves along the ground.
    Effective only at close range.



  768. MAGIC[0002] Boulder of Dens

  769. Boulder of Dens

  770. ASSESS
    This spell materializes a large
    rock then flings it with damaging
    force. Has the power of earth.



  771. MAGIC[0003] Perkuno's Flame

  772. Perkuno's Flame

  773. ASSESS
    This spells summons all the hatred
    of the damned and expels it in
    a wave of flames. Has the power
    of fire. Works best in large,
    open, flat areas.





  774. MAGIC[0004] Sacred Defense

  775. Sacred Defense

  776. ASSESS
    A spell to add an all around
    defense increase for a short
    duration.



  777. MAGIC[0005] Hallowed Defense

  778. Hallowed Defense

  779. ASSESS
    A fairly strong spell that will
    increase all around defense for
    a time.



  780. MAGIC[0006] Consecrated Defense

  781. Consecrated Defense

  782. ASSESS
    An extremely powerful spell of
    defense which has a lasting
    effect.



  783. MAGIC[0007] Resurgence

  784. Resurgence

  785. ASSESS
    A powerful recovery spell that
    cures all status effects and
    heals the body.



  786. MAGIC[0008] Chaos Lightning

  787. Chaos Lightning

  788. ASSESS
    The ultimate spell of destruction.
    Lightning from the realm of
    Chaos comes down and fells with
    supreme elemental devastation.




  789. MAGIC[0009] Ice of Dens

  790. Ice of Dens

  791. ASSESS
    This spell materializes a large
    ice crystal then flings it with
    damaging force.
    Has the power of water.




  792. MAGIC[0010] Berate Winds

  793. Berate Winds

  794. ASSESS
    A magical force of wind to seek
    out and cut upon evil.


  795. MAGIC[0011] Froth of Decay

  796. Froth of Decay

  797. ASSESS
    Mist from the ground gathers and
    attacks with a mystical cloud of
    gravity. Has a great smash effect
    and power of earth.




  798. MAGIC[0012] Ave Inferni

  799. Ave Inferni

  800. ASSESS
    A storm of fire casting out hate.
    Burns with no remorse and is as
    sharp as a two edged sword.
    Great slash and fire power.
    Only works on level ground.





  801. MAGIC[0013] Thy Cold Embrace

  802. Thy Cold Embrace

  803. ASSESS
    A storm of impaling ice crystals
    in a freezing cold blizzard. Has
    great stabbing and water power.
    Only works on level ground.




  804. MAGIC[0014] Maelstrom of Misery

  805. Maelstrom of Misery

  806. ASSESS
    Collects the misery of all that is
    damned and forms terrible winds to
    cut all in its path.
    Has great slash and wind attributes.
    Only works on level ground.





  807. MAGIC[0015] Our Destiny Beckons

  808. Our Destiny Beckons

  809. ASSESS
    Summons dark waters from the ground
    in an extreme gush of water.
    Impales and freezes in great force.



  810. MAGIC[0016] Fires of Hate

  811. Fires of Hate

  812. ASSESS
    Gathers hate from the surrounding
    enemies, which forms fires that
    are expelled outward.
    Burns flesh and crushes bone.




  813. MAGIC[0017] Earth Triumphant

  814. Earth Triumphant

  815. ASSESS
    Summons the spirit of a dragon to
    deliver an extremely powerful
    earth attack.



  816. MAGIC[0018] Sonneillon Sword

  817. Sonneillon Sword

  818. MAGIC[0019] Ebon Sword Spell

  819. Ebon Sword Spell

  820. MAGIC[0020] Akryal Sword Spell

  821. Akryal Sword Spell

  822. MAGIC[0021] Baal's Fury

  823. Baal's Fury

  824. MAGIC[0022] Consummate

  825. Consummate

  826. MAGIC[0023] Cruelty

  827. Cruelty

  828. MAGIC[0024] Ravenna Strigoi Mortii

  829. Ravenna Strigoi Mortii

  830. MAGIC[0025] Definity

  831. Definity

  832. MAGIC[0026] Flash

  833. Flash

  834. MAGIC[0027] Lunar Poetry

  835. Lunar Poetry

  836. MAGIC[0028] Divine Lunar Poetry

  837. Divine Lunar Poetry

  838. MAGIC[0029] Scourge of Lemuria

  839. Scourge of Lemuria

  840. ASSESS
    The incantation of Lemurian people
    made form. The combined spell of
    water and wind to freeze, slash and
    counterattack earth and hate.




  841. MAGIC[0030] Revenge of Ersatz

  842. Revenge of Ersatz

  843. ASSESS
    A spell coined from the warlock
    Ersats to destroy Lemuria. A
    phoenix of combined elements
    earth and fire burns and pummels
    in tremendous power.





  844. MAGIC[0031] Aura of Legio Draconi

  845. Aura of Legio Draconi

  846. ASSESS
    The coveted spell of the Legio
    Draconis. Offers 7 seconds of
    magical and physical defense that
    is 2nd to none. Also replenishes
    a small amount of HP.





  847. FILE PARAM\NPC.PRM

  848. NPC[0000] John Weissvulf

  849. John Weissvulf

  850. ASSESS
    A creepy old man who has endured
    much in his life. He's confused
    but does know something of
    importance. His grandson isn't
    even real.





  851. NPC[0001] Erschiessen

  852. Erschiessen

  853. ASSESS
    A sinister looking shop keep who
    makes deals with the dead.
    Secretly wants to do business
    with the living but would never
    admit it.





  854. NPC[0002] Thelema the Bard

  855. Thelema the Bard

  856. ASSESS
    A magical messenger from Lord
    Schnell with vital information to
    complete your quest.



  857. NPC[0004] Svunnet

  858. Svunnet

  859. ASSESS
    A demon who trades sides from
    good to evil often.
    Purchases rare items from people,
    kills them, and then sells for
    three times what he paid.





  860. NPC[0005] La Vierge

  861. La Vierge

  862. ASSESS
    Quite knowledgeable about many
    material things in the universe.
    Willing to help the force of
    good.




  863. NPC[0006] Imago

  864. Imago

  865. ASSESS
    A desperate old mage who sells magic
    he gathers from pedestals.
    Half the spells he collects he
    doesn't even have enough MP to use.
    Has a very strong earth spell for
    sale.






  866. NPC[0007] Meggah Meela

  867. Meggah Meela

  868. ASSESS
    A small, shy child that has wandered
    aimlessly for days and does not
    know where she is at.
    Secretly, she's addicted to the
    thrill of being lost.





  869. NPC[0008] Angkorwat

  870. Angkorwat

  871. ASSESS
    A seller and collector of gems and
    himself doesn't fear the dead.
    His secret incantations protect
    him from being attacked by evil,
    but they have tarnished his soul.





  872. NPC[0009] Onyxum the Brave

  873. Onyxum the Brave

  874. ASSESS
    Has valuable information, but
    prides himself in the fact that
    he can steal gold from people
    without them even knowing it.




  875. NPC[0010] Archmage Celestia

  876. Archmage Celestia

  877. ASSESS
    A woman who is a powerful sorceress
    but she has run out of magic. She
    hopes to hide away until there are
    less monsters.
    She is terrified of golems.





  878. NPC[0011] Astareth

  879. Astareth

  880. ASSESS
    A sage who will only talk to someone
    who has the ability to open his
    chests of flame. He will aid
    whoever that is in their quest.




  881. NPC[0012] Grand Mistalche

  882. Grand Mistalche

  883. ASSESS
    A feisty dwarf that has valuable
    information and items to offer.


  884. ASSESS
    The true image of Shemsu-Hor. A
    weak, frail, bitter and frightened
    old man.



  885. NPC[0014] Pixie Vaskt

  886. Pixie Vaskt

  887. ASSESS
    A fairy that held a sanctified
    room in Fortapelse Castle for
    centuries. She has incredible
    healing abilities.




  888. NPC[0015] Eidolon

  889. Eidolon

  890. ASSESS
    A shopkeeper who will betray his
    following if the price is right.
    He uses arrogance to cover up
    his fears and get what he wants.




  891. NPC[0016] Mina Marishka

  892. Mina Marishka

  893. ASSESS
    She's looking for a weapon so she
    can defend herself when her magic
    is low. A small dagger with holy
    power is her preference. She's
    willing to part with something
    valuable for it.






  894. NPC[0018] Lacifarus

  895. Lacifarus

  896. ASSESS
    For weeks he has mourned the death
    of his beloved. Her death is
    something he can't accept. He
    blames himself for her death
    because of worshipping evil forces.
    He wants to kill himself.






  897. NPC[0019] Deos Mittitque

  898. Deos Mittitque

  899. ASSESS
    Her whole family has died off, due
    to a form of depression she believes
    came from the water. She knows how
    to stay alive in these parts better
    than anyone else.





  900. NPC[0020] Cornutus

  901. Cornutus

  902. ASSESS
    A visitor to Livets Rett. Has
    suddenly gone insane after drinking
    large quantities of the water he
    is standing in. He knows one
    secret of the area.





  903. NPC[0021] Ira Of

  904. Ira Of

  905. ASSESS
    A small child who has survived most
    of his life by hustling. Capable of
    disabling traps, but his hands
    don't work well anymore.




  906. NPC[0022] Archbishop Mithras

  907. Archbishop Mithras

  908. ASSESS
    The only archbishop in this corner
    of Maunstraut. He remains in the
    temple and on active duty. He is
    very wise, knows and guards great
    secrets, and is very powerful.





  909. NPC[0023] Dakr Gremmil

  910. Dakr Gremmil

  911. ASSESS
    A strong black knight that is as
    mysterious as he is noble.
    Seeks the original holy sword, for he
    is capable of restoring it.




  912. NPC[0024] Duhrin

  913. Duhrin

  914. ASSESS
    A shopkeep that has tremendous wealth
    due to his business. He contributes
    to the temple to stay inside it
    because he is afraid to go out
    and fight. He loves music but can't
    keep the right beat.






  915. NPC[0025] Shemhazai

  916. Shemhazai

  917. ASSESS
    The last and 9th of the Legio
    Draconi. Each dragon in ancient
    times guarded a sect of Maunstraut.
    Shemhazai guarded all the temples.




  918. ASSESS
    A creepy old man who has endured
    much in his life. He's confused
    but does have a valuable item if
    you've got the ingredients. His
    grandson isn't even real.





  919. NPC[0028] Lord Schnell

  920. Lord Schnell

  921. ASSESS
    The reigning king over Maunstraut.
    He is just, generous and fair and
    has been acting king for 30 years.



  922. NPC[0029] Hguols Guardian

  923. Hguols Guardian

  924. ASSESS
    The guardian of the Hguols Palace,
    the place where Lord Schnell
    reigns. Each guardian gives up
    their namesake to coincide with
    loyalty to the king.





  925. FILE DATA\MAP\00.evt

  926. EVENT[0002] PLAYER DEATH
    STAGE[00]



  927. You are dead.
    Restart
    The End





  928. EVENT[0003] APPOINT
    STAGE[00]

  929. FONT MS Gothic #c8c8c8 @12
    100G Obtained

  930. EVENT[0016] Money event 2
    STAGE[00]

  931. 500G Obtained

  932. EVENT[0017] money event 3
    STAGE[00]

  933. 1000G Obtained

  934. EVENT[0020] Zeir's doom
    STAGE[00]

  935. FONT MS Gothic #c8c8c8 @12
    Rest in Stomachs
    Zeir Grimholdt
    Tonight



  936. EVENT[0021] Dying....
    STAGE[00]

  937. FONT MS Gothic #c8c8c8 @12
    I can go no further...
    ...The poison has taken it's toll...
    now I just wait here...
    ...to die.




  938. STAGE[01]

  939. FONT MS Gothic #c8c8c8 @12
    ...Death will come quickly... I hope...
    The rest of the world...
    ...will soon follow death.
    ...There's nothing we can do...




  940. EVENT[0022] antidote
    STAGE[00]

  941. FONT MS Gothic #c8c8c8 @12
    ...Why would you give me this?
    It's still no use.... there never
    was a cure.... for poison.
    Take this.... I no longer need it.
    ....it gives me no comfort as I die....





  942. EVENT[0023] Death's Fountain
    STAGE[00]

  943. FONT MS Gothic #c8c8c8 @12
    You hear a voice.

    "Bring me Akryal's head and the
    blade by his name will be yours."




  944. EVENT[0024] akryal's sword
    STAGE[00]

  945. FONT MS Gothic #c8c8c8 @12
    You hear a voice.

    "A decision well made.
    Now never return."




  946. EVENT[0025] NEW EVENT
    STAGE[00]

  947. FONT MS Gothic #c8c8c8 @12
    That damn serpent took my key,
    my hand and my sleeve button.
    If you happen to get them back
    please return them to me.
    Fausticus





  948. EVENT[0054] Weissvulf Speaks
    STAGE[00]

  949. FONT MS Gothic #c8c8c8 @12
    Those blasted bugs almost took my
    ankle and my leg with them!
    It's a good thing they're noisy
    and I can run fast.




  950. STAGE[01]

  951. FONT MS Gothic #c8c8c8 @12
    It's a good thing I had my grandson
    with me. Those blasted bugs were
    chasing me earlier and he'd give them
    some antidotes to eat. I don't think
    they liked them though.





  952. STAGE[02]

  953. FONT MS Gothic #c8c8c8 @12
    Blast! Where is it? I lost my key.
    I just had it with me. The only place
    I've been all day, besides this nice
    room, is the field searching the grass
    for antidotes to give to those bugs.





  954. STAGE[03]

  955. FONT MS Gothic #c8c8c8 @12
    That key was going to be a present to
    my grandson. Oh blast it! It's no use.
    He told me he doesn't like metals,
    especially if they're small and shaped
    like a key. I might as well forget it!





  956. STAGE[04]

  957. FONT MS Gothic #c8c8c8 @12
    It's a good thing you're here though.
    If it weren't for those blasted bugs I'd
    be able to go where I wanted and not
    worry about... uh... mmm...
    ...about antidotes I guess.





  958. EVENT[0055] NEW EVENT
    STAGE[00]

  959. FONT MS Gothic #c8c8c8 @12
    The great death's fountain has spoken
    to me! Even though my comrade fell
    before it's guardians, it was still
    worth hearing such diabolical wisdom.




  960. EVENT[0064] Grave
    STAGE[00]

  961. FONT MS Gothic #c8c8c8 @12
    Worthless soul for sale.

    Abyssos



  962. EVENT[0069] Thelema Speaks
    STAGE[00]

  963. FONT MS Gothic #c8c8c8 @12
    Greetings! I am Thelema, a sorcerer
    sent by Lord Schnell to track your
    progress and offer you information.
    I'm definitely not a fighter.




  964. FONT MS Gothic #c8c8c8 @12
    You've done well thus far I see. I will
    definitely recommend you exterminate
    as much evil as you can. Even though
    these abominations reappear, it will
    make you stronger to keep killing them.





  965. FONT MS Gothic #c8c8c8 @12
    You will also find that as you get
    stronger, you will learn certain
    techniques - spells if you will - but
    these will all aid you in defense...
    ...for the most part.





  966. FONT MS Gothic #c8c8c8 @12
    The area behind you has relics you
    need, but the water is a vicious trap
    in disguise. I found a mechanism on a
    stalagmite that I believe will drain the
    water, but it needs an item to make it
    work.






  967. FONT MS Gothic #c8c8c8 @12
    Ahead is Castle Imbrium with artifacts
    beneficial to your quest quite out of
    reach. I have placed magic symbols
    as stepping stones; but you will fall
    if you are not quick of foot on them.





  968. FONT MS Gothic #c8c8c8 @12
    That is all the information I have for
    now. I will meet up with you again
    at Castle Imbrium. Good luck.
    I hope to see you soon.




  969. EVENT[0072] greeting
    STAGE[00]

  970. FONT MS Mincho #646464 @65
    The Forbidden Field & Caves

    ~ The Journey to Despair ~



  971. EVENT[0073] NEW EVENT
    STAGE[00]

  972. Evig Vemod

    A very depressed person that doesn't
    want to live anymore. He's afraid of
    death, but even more afraid to live.





  973. EVENT[0077] NEW EVENT
    STAGE[00]

  974. The Fountain of Death

    A mysterious spirit haunts this fountain
    and it yearns for freedom. The relic
    skull of a holy man will set it free.





  975. EVENT[0082] NEW EVENT
    STAGE[00]

  976. Giant Hibiscus of Death

    A giant hibiscus that has claimed
    many lives and is very, very
    strong. Weak against fire.





  977. EVENT[0085] harp warps
    STAGE[00]

  978. Warp to Forbidden Field & Caves?
    Yes
    No



  979. Warp to Castle Imbrium:
    Wind and Water Crossroads?
    Yes
    No




  980. Warp to Castle Imbrium:
    Earth and Fire Crossroads?
    Yes
    No




  981. Warp to Praesidium Temple?
    Yes
    No



  982. Warp to Praesidium Castle?
    Yes
    No



  983. EVENT[0088] prism
    STAGE[00]

  984. ...only when this is used where good
    first entered the land of evil, can the
    two entities finally meet...



  985. EVENT[0015] NEW EVENT
    STAGE[00]

  986. FONT MS Gothic #c8c8c8 @12
    Normally I only deal with the dead
    and damned, but if you've got gold
    we can at least talk.



  987. STAGE[01]

  988. FONT MS Gothic #c8c8c8 @12
    A horde of skeleton soldiers came
    through and purchased most of my
    wares. What joy that brought me!
    I really don't need your business.




  989. STAGE[02]

  990. FONT MS Gothic #c8c8c8 @12
    I pride myself in the Maunstrautian
    knight armors I have. They are the
    strongest all around armor available.



  991. STAGE[03]

  992. FONT MS Gothic #c8c8c8 @12
    Those skeleton soldiers not only
    have a knack for weapons, they
    also have a knack for gold.
    Never have I seen so much
    money in my life!





  993. STAGE[04]

  994. FONT MS Gothic #c8c8c8 @12
    You know, if you're not going to
    buy anything, you could at least
    go away and stop dismembering
    my customers.




  995. EVENT[0016] NEW EVENT
    STAGE[00]

  996. FONT MS Gothic #c8c8c8 @12
    Erschiessen's Shop

  997. EVENT[0017] NEW EVENT
    STAGE[00]

  998. FONT MS Gothic #c8c8c8 @12
    The One without a name.

  999. EVENT[0018] NEW EVENT
    STAGE[00]

  1000. FONT MS Gothic #c8c8c8 @12
    "How dare you disturb my slumber
    with robbery!"


  1001. STAGE[01]

  1002. FONT MS Gothic #c8c8c8 @12
    Nemo

  1003. EVENT[0019] fill flask
    STAGE[00]

  1004. Filled the healing flask...

  1005. EVENT[0021] healing tree
    STAGE[00]

  1006. FONT MS Gothic #c8c8c8 @12
    You hear a voice.

    "Take my fruit and use it to return
    to my grace and my comfort; for it and
    this gift are eternal."





  1007. EVENT[0023] NEW EVENT
    STAGE[00]

  1008. FONT MS Gothic #c8c8c8 @12
    Gardener's Area ONLY

    KEEP OUT



  1009. EVENT[0053] NEW EVENT
    STAGE[00]

  1010. FONT MS Gothic #c8c8c8 @12
    Tomb of Gehenna

  1011. EVENT[0058] NEW EVENT
    STAGE[00]

  1012. FONT MS Gothic #c8c8c8 @12
    The Royal Cemetery

  1013. EVENT[0059] NEW EVENT
    STAGE[00]

  1014. FONT MS Gothic #c8c8c8 @12
    - The Great King Hermanub II -

    "I see a great pit, the beast
    and the eye."




  1015. EVENT[0060] NEW EVENT
    STAGE[00]

  1016. FONT MS Gothic #c8c8c8 @12
    - Pazuzu -

    Noble Barterer of Eternity



  1017. EVENT[0061] NEW EVENT
    STAGE[00]

  1018. FONT MS Gothic #c8c8c8 @12
    As yet to death....
    - Lord Schnell -

    All he brings to the eternally jinxed
    and kings is mere dead insect wings.





  1019. EVENT[0062] NEW EVENT
    STAGE[00]

  1020. FONT MS Gothic #c8c8c8 @12
    Wait! I won't hurt you!
    Thank you for not striking me down.
    You look pretty mean anyway.
    Let me give you some advice!




  1021. FONT MS Gothic #c8c8c8 @12
    There's a broken stone bridge up ahead.
    It's impassable for me, but you look
    like you could run and jump the gap.



  1022. STAGE[01]

  1023. FONT MS Gothic #c8c8c8 @12
    A grave keeper by the name of
    Renwick has a key to the
    barred graveyards. He won't sell
    it, but you might be able
    to steal it from him.





  1024. STAGE[02]

  1025. FONT MS Gothic #c8c8c8 @12
    Need anything? I have a few rarities
    for the right price.


  1026. STAGE[03]

  1027. FONT MS Gothic #c8c8c8 @12
    Back for more, eh? I've still
    got a few things...


  1028. STAGE[05]

  1029. FONT MS Gothic #c8c8c8 @12
    I've heard a rumor that somewhere
    in the walls of Castle Imbrium is
    a map of darkness that shows
    the entire way around Maunstraut.




  1030. EVENT[0064] greeting
    STAGE[00]

  1031. FONT MS Mincho #646464 @65
    The Path of Sorrows

    ~ The Eternal Story ~



  1032. EVENT[0013] NEW EVENT
    STAGE[00]

  1033. FONT MS Gothic #c8c8c8 @12
    The castle key is guarded by the
    mighty pedestal of stones and the
    flame of justice; for the price of greed
    will be paid in full with a burned hand.




  1034. EVENT[0015] NEW EVENT
    STAGE[00]

  1035. FONT MS Gothic #c8c8c8 @12
    The Sacred Cemetery

  1036. EVENT[0017] NEW EVENT
    STAGE[00]

  1037. FONT MS Gothic #c8c8c8 @12
    The great passage of fire;
    the rite of those with
    courage.



  1038. EVENT[0018] NEW EVENT
    STAGE[00]

  1039. FONT MS Gothic #c8c8c8 @12
    The great passage of earth;
    the rite of those with
    endurance.



  1040. EVENT[0019] NEW EVENT
    STAGE[00]

  1041. FONT MS Gothic #c8c8c8 @12
    The great passage of wind;
    the rite of those with
    agility.



  1042. EVENT[0020] NEW EVENT
    STAGE[00]

  1043. FONT MS Gothic #c8c8c8 @12
    The great passage of water;
    the rite of those with
    constitution.



  1044. EVENT[0021] NEW EVENT
    STAGE[00]

  1045. FONT MS Gothic #c8c8c8 @12
    I'm so glad that we meet again.
    I've been pacing up here in
    anticipation, hoping for your success.
    It looks like you are doing well.




  1046. FONT MS Gothic #c8c8c8 @12
    There are 4 different paths to choose
    from - Earth, Fire, Wind and Water.
    Each will need a corresponding key to
    enter their lairs. I see you already
    have the Earth Lair key.





  1047. FONT MS Gothic #c8c8c8 @12
    You need to gather the element
    crystal from each lair to break the 4
    seals in the grand hall of this castle.
    The crystal will destroy itself to break
    the seal. Each element for each seal.





  1048. FONT MS Gothic #c8c8c8 @12
    You must hurry though. As time passes
    the diadem is getting weaker and the
    forces of darkness are getting stronger.
    With the source of evil defeated, the
    diadem can once again regain power.





  1049. FONT MS Gothic #c8c8c8 @12
    Take care my friend. This will not be
    an easy or pleasant journey, but we
    all depend on your success.
    I will see you again in time.




  1050. EVENT[0022] NEW EVENT
    STAGE[00]

  1051. Sealed by Elemental Crystal

  1052. EVENT[0047] NEW EVENT
    STAGE[00]

  1053. FONT MS Gothic #c8c8c8 @12
    "A hex and a curse for disrupting my
    rest and relieving me of what's mine!"


  1054. STAGE[01]

  1055. FONT MS Gothic #c8c8c8 @12
    Lies the beheaded and behearted...

    Rutenmarsch



  1056. EVENT[0051] NEW EVENT
    STAGE[00]

  1057. FONT MS Gothic #c8c8c8 @12
    - Veritas of Imbrium -

    Ruler with a hidden medal



  1058. EVENT[0052] NEW EVENT
    STAGE[00]

  1059. FONT MS Gothic #c8c8c8 @12
    Ave Domine Inferni

  1060. EVENT[0053] NEW EVENT
    STAGE[00]

  1061. FONT MS Gothic #c8c8c8 @12
    Listen to them
    the children of the night
    what sweet music they make.



  1062. EVENT[0054] NEW EVENT
    STAGE[00]

  1063. FONT MS Gothic #c8c8c8 @12
    Allow me to bestow upon you this
    gift. It will tell you the truth about
    creatures and persons you meet.



  1064. FONT MS Gothic #c8c8c8 @12
    The Truth Mirror has a direct link to
    my soul, and I have imparted it
    my knowledge, for you to take.



  1065. FONT MS Gothic #c8c8c8 @12
    If you do not know about your enemy
    or supposed comrade, the Truth Mirror
    will gladly tell you.



  1066. EVENT[0055] la vierge fortells
    STAGE[00]

  1067. FONT MS Gothic #c8c8c8 @12
    If you have something in your
    possession and you are curious
    about its uses, bring it to
    me and I will inform you.




  1068. STAGE[01]

  1069. FONT MS Gothic #c8c8c8 @12
    This world is full of artifacts which
    may be unknown to you. I have
    spent many years studying many
    relics, and I am familiar with
    everything in this world.





  1070. STAGE[02]

  1071. FONT MS Gothic #c8c8c8 @12
    Despite all my knowledge I am
    in search of a relic called the
    Icon of Life, which has great
    potential.




  1072. STAGE[03]

  1073. FONT MS Gothic #c8c8c8 @12
    It's too bad knowledge alone will
    not bring me the Icon of Life.


  1074. STAGE[04]

  1075. FONT MS Gothic #c8c8c8 @12
    Did you find something new?
    Let me see, and I will tell you
    all about it.



  1076. EVENT[0057] greeting
    STAGE[00]

  1077. FONT MS Mincho #646464 @65
    Castle Imbrium

    ~ Requiem of the Damned ~



  1078. EVENT[0063] bah!
    STAGE[00]

  1079. FONT MS Gothic #c8c8c8 @12
    "I will not stay down for you!"

  1080. EVENT[0068] bah!
    STAGE[00]

  1081. FONT MS Gothic #c8c8c8 @12
    "Revenge will be mine!"

  1082. EVENT[0071] bah!
    STAGE[00]

  1083. FONT MS Gothic #c8c8c8 @12
    "You will die this day!!"

  1084. EVENT[0083] hails!
    STAGE[00]

  1085. FONT MS Gothic #c8c8c8 @12
    "Your blood will be upon my hands!"

  1086. EVENT[0013] greeting
    STAGE[00]

  1087. FONT MS Mincho #646464 @65
    Ebon - Demon of Earth

    ~ The Confrontation ~



  1088. EVENT[0011] greetings
    STAGE[00]

  1089. FONT MS Gothic #646464 @65
    The Tower of Shadows

    ~ Hordes of the Undead: Rain ~



  1090. EVENT[0013] NEW EVENT
    STAGE[00]

  1091. FONT MS Gothic #c8c8c8 @12
    Do not look over the edge.

  1092. EVENT[0039] money event 4
    STAGE[00]

  1093. 10000G Obtained

  1094. EVENT[0010] greeting
    STAGE[00]

  1095. FONT MS Mincho #646464 @65
    Ensom Grav - The Earth Lair

    ~ Bloodshed ~



  1096. EVENT[0021] NEW EVENT
    STAGE[00]

  1097. FONT MS Gothic #c8c8c8 @12
    Wow. Was it hard for you to find this
    place? I was thinking no one would
    find me here, and then Imago came
    and then you! I hope those
    abominations out there aren't next.





  1098. STAGE[01]

  1099. FONT MS Gothic #c8c8c8 @12
    Skeletons don't bother me. They're
    just angry because they're dead.
    I would be too! Some of the other
    creatures, though... that's another
    story.





  1100. STAGE[02]

  1101. FONT MS Gothic #c8c8c8 @12
    I think it's because some of the big
    ugly monsters like petite and pretty
    young women. Do you like pretty and
    petite young women?




  1102. STAGE[03]

  1103. FONT MS Gothic #c8c8c8 @12
    Please be careful. Out here, there are
    many ways to die. Use your magic and
    your weapons. No sense in dying with
    full magic.




  1104. STAGE[04]

  1105. FONT MS Gothic #c8c8c8 @12
    Take care of yourself. I hate to see
    a strong handsome man like you
    end up as another statistic.



  1106. EVENT[0030] NEW EVENT
    STAGE[00]

  1107. FONT MS Gothic #c8c8c8 @12
    Hello. You look like a sorcerer.
    I have a spell here "Earth Triumphant"
    that I will sell to you for the right
    amount of gold. Unfortunately, you're
    lacking that amount...





  1108. FONT MS Gothic #c8c8c8 @12
    Come back when you have enough
    money and I will sell you the
    "Earth Triumphant" spell. It is very
    powerful - I've used it myself!




  1109. EVENT[0031] NEW EVENT
    STAGE[00]

  1110. FONT MS Gothic #c8c8c8 @12
    Hello. You look like a sorcerer.
    I have a spell here "Earth Triumphant"
    that I will sell to you for the right
    amount of gold and that amount
    you have!





  1111. Buy "Earth Triumphant" for 1500G?
    Yes
    No



  1112. FONT MS Gothic #c8c8c8 @12
    Thank you very much! You've made
    an excellent choice! You won't
    regret it! That spell will help you out
    for sure!




  1113. FONT MS Gothic #c8c8c8 @12
    Well, I've got to be going now.
    I've got more gold... spells!
    I mean spells! ...to find.

    Good bye!





  1114. FONT MS Gothic #c8c8c8 @12
    Well why not? Please?
    Please reconsider. It really is a good
    spell! I hope that you'll change
    your mind. You've got to!




  1115. EVENT[0036] NEW EVENT
    STAGE[00]

  1116. FONT MS Gothic #c8c8c8 @12
    In nomine magne de nostri...

  1117. EVENT[0038] She speaks!
    STAGE[00]

  1118. FONT MS Gothic #c8c8c8 @12
    Thank you for saving me. I thought
    I was as good as dead with that
    big monster there. Luckily, he couldn't
    get around those rocks. I'm lucky
    I'm small!!





  1119. STAGE[01]

  1120. FONT MS Gothic #c8c8c8 @12
    Yep. I'm pretty sure I wandered too
    far this time. I don't think I've ever
    been here before. It's way too
    dangerous for me to be walking around
    out here.





  1121. STAGE[02]

  1122. FONT MS Gothic #c8c8c8 @12
    I want to go home right now, but I'm too
    scared to leave this spot. I wish there
    was a way I could just be someplace
    safe right this minute. Running home,
    I could get hurt or killed!





  1123. STAGE[03]

  1124. FONT MS Gothic #c8c8c8 @12
    Maybe if all the monsters were gone
    forever, I could walk home, but that
    will never happen.
    They keep coming back!




  1125. STAGE[04]

  1126. FONT MS Gothic #c8c8c8 @12
    I wish there were nice monsters.
    Some of them don't look too scary,
    but they're all mean. A few other cuter

    ones I got kind of close, but they tried
    to hit me. They're all mean...






  1127. STAGE[05]

  1128. FONT MS Gothic #c8c8c8 @12
    Thanks again for saving me. I thought
    I was as good as dead with that
    big monster there. Luckily, he couldn't
    get around those rocks. I'm lucky
    I'm small!!





  1129. EVENT[0039] give to warp
    STAGE[00]

  1130. FONT MS Gothic #c8c8c8 @12
    What's that!? I've seen one of those
    before! I remember touching it and
    finding myself underneith a giant
    tree! That would be a safe place
    for me to go! Can I have it?





  1131. Can she have your
    Fruit of the Healing Tree
    to go to a safe place?
    Yes
    No





  1132. FONT MS Gothic #c8c8c8 @12
    Thank you. ...but if I remember right,
    I just have to touch it is all. I don't
    need to take it with me. Here...
    Take this. It's a big bracelet I found.
    It's really pretty, but you can have it!





  1133. FONT MS Gothic #c8c8c8 @12
    Don't wait for me at the other side.
    I'll be safe on my own. Don't worry!
    Thanks for your help!



  1134. FONT MS Gothic #c8c8c8 @12
    Oh well. Take care of yourself.
    I found a really big bracelet around
    here. I'll have to show it to you
    sometime!




  1135. EVENT[0104] NEW EVENT
    STAGE[00]

  1136. FONT MS Gothic #c8c8c8 @12
    To each his own, through clout
    and strife, destiny unfolds.
    On rare occations, you will find
    reoccuring gold.




  1137. EVENT[0105] NEW EVENT
    STAGE[00]

  1138. FONT MS Gothic #c8c8c8 @12
    Greetings! Interested in a few things?
    I'm a renown gem collector. I'm sure
    that I have something you need!



  1139. STAGE[01]

  1140. FONT MS Gothic #c8c8c8 @12
    Isn't this a beautiful castle? I wonder
    who made it! I bet this place has a
    pretty dark and morbid history.
    I'm sure these jewels do too.




  1141. STAGE[02]

  1142. FONT MS Gothic #c8c8c8 @12
    As far as I know, some of these
    gems have special powers. I should
    sell them for much more than what
    I'm asking, but I like you. I'll make
    you a good deal.





  1143. STAGE[03]

  1144. FONT MS Gothic #c8c8c8 @12
    Most of the creatures around here
    are either animals or idiots. They
    don't hurt me because I pray holy
    prayers at night.




  1145. STAGE[04]

  1146. FONT MS Gothic #c8c8c8 @12
    Is there anything you need? You can't
    just buy one - you need to buy them all!


  1147. EVENT[0106] onyxum speaks
    STAGE[00]

  1148. FONT MS Gothic #c8c8c8 @12
    Greetings. It's nice to see someone
    doing so well. Through here is a
    gauntlet that's pretty nasty. Many
    have tried, all have died. So much for
    easy items and equipment...





  1149. STAGE[01]

  1150. FONT MS Gothic #c8c8c8 @12
    I am glad you're here. There was this
    weird old man trying to sell magic.
    Do I look like, a magician? I told him
    he'd have better luck in that castle,
    but he's no doubt hiding in there.





  1151. STAGE[02]

  1152. FONT MS Gothic #c8c8c8 @12
    Man there are a lot of undead around
    here. I've killed some, but I've only
    this rapier; stabbing is petty to them.
    Otherwords, that's how to kill quick.
    Did I mention I'm glad you're here?





  1153. STAGE[03]

  1154. FONT MS Gothic #c8c8c8 @12
    You're a good friend, which is rare!
    Speaking of rare, some monsters rarely
    appear EVER, but they usually have
    something valuable about them.
    Wouldn't hurt to recheck areas.





  1155. STAGE[04]

  1156. FONT MS Gothic #c8c8c8 @12
    Back to that hurting monsters; some of
    them can only be hurt certain ways. I'm
    not talking weapons or magic either. If
    they don't die, it takes something else.
    Man I could talk to you all day!





  1157. EVENT[0107] NEW EVENT
    STAGE[00]

  1158. FONT MS Gothic #c8c8c8 @12
    DANGER! Do not enter!

  1159. EVENT[0112] NEW EVENT
    STAGE[00]

  1160. FONT MS Gothic #c8c8c8 @12
    Welcome to my kingdom.
    My wonderful kingdom of death.
    Of rotting flesh. Of silence.
    Of things unseen. My kingdom.




  1161. FONT MS Gothic #c8c8c8 @12
    I own all you see. I own all you have.
    I am that what is, what has been
    and what will be. To enter my
    presense is to enter the presense
    of God.





  1162. FONT MS Gothic #c8c8c8 @12
    My gifts are gracious. My gifts are
    eternal. My gifts are plentiful.
    You will now accept my gift.
    A gift that exceeds all gifts that
    were ever given.





  1163. EVENT[0113] NEW EVENT
    STAGE[00]

  1164. King of Delusion

    Being dead for centuries has made him
    crazy. He has no compassion for
    anything living.





  1165. EVENT[0114] NEW EVENT
    STAGE[00]

  1166. FONT MS Gothic #c8c8c8 @12
    - Angkorwat's Shop -

    Always open for everyone!
    ...except the dead.




  1167. EVENT[0117] NEW EVENT
    STAGE[00]

  1168. FONT MS Gothic #c8c8c8 @12
    It is just too poisonous to go this
    way. You'll just have to find another
    route. I'm glad I did.



  1169. EVENT[0122] NEW EVENT
    STAGE[00]

  1170. FONT MS Gothic #c8c8c8 @12
    What? You'd give me this?
    How did you know I was out of magic?
    With this I could teleport out of here!
    Thank you. Please, take this.
    I insist!





  1171. EVENT[0130] definitive amulet
    STAGE[00]

  1172. FONT MS Gothic #c8c8c8 @12
    Now you die...

  1173. EVENT[0135] NEW EVENT
    STAGE[00]

  1174. Resilient Golem
    A very tough and durable golem.
    Strong against all types of magic
    and physical attacks.
    Only persistent attacks are effective.





  1175. EVENT[0011] greeting
    STAGE[00]

  1176. FONT MS Mincho #646464 @65
    Cthon - Demon of Fire



  1177. EVENT[0013] greetings
    STAGE[00]

  1178. FONT MS Mincho #646464 @65
    Baal - Demon of Wind



  1179. EVENT[0011] greetings
    STAGE[00]

  1180. FONT MS Mincho #646464 @65
    Vyrg - Demon of Water



  1181. EVENT[0010] greeting
    STAGE[00]

  1182. FONT MS Mincho #646464 @65
    Fortapelse - The Fire Lair

    ~ Forsaken, Forever ~



  1183. EVENT[0106] NEW EVENT
    STAGE[00]

  1184. FONT MS Gothic #c8c8c8 @12
    Well that's very interesting. You found
    my key. You must be very devoted to
    rob me. Hmmm.... There's something
    about you. Something special...
    You don't seem evil or greedy.





  1185. FONT MS Gothic #c8c8c8 @12
    I actually get a sense of serenity and
    sanctity from you. While I think its
    pointless to combat these reoccuring
    monstrosities, I applaud your noble
    effort. I will help you.





  1186. FONT MS Gothic #c8c8c8 @12
    Help yourself to the belongings in my
    coffers. Also, I will place magic
    symbols so that you can cross the lava
    to get to the unreachable castle areas,
    since the bridge is beyond repair.





  1187. STAGE[01]

  1188. FONT MS Gothic #c8c8c8 @12
    Good luck.

  1189. EVENT[0107] NEW EVENT
    STAGE[00]

  1190. FONT MS Gothic #c8c8c8 @12
    Danger ahead!

  1191. EVENT[0110] NEW EVENT
    STAGE[00]

  1192. FONT MS Gothic #c8c8c8 @12
    Yes! Come close I'll cut you to....
    wait a minute. You're either not a
    monster or the new ones around here
    are getting lame! HAHAHA!!!
    Just teasing my boy!





  1193. FONT MS Gothic #c8c8c8 @12
    It's good to see another person
    around here. All these bones and
    big lizards and cows with hammers...
    while it's exciting, it gets lonely with
    everyone to fight, no one to talk.





  1194. STAGE[01]

  1195. FONT MS Gothic #c8c8c8 @12
    Have you seen that wizard around here?
    Don't feel bad. He won't talk to me
    either, at least not anymore. His name
    is Astareth and he don't think you're
    special, he don't have time for you.





  1196. FONT MS Gothic #c8c8c8 @12
    He put these flame chests around here
    full of his treasures and then threw the
    key to them into the lava! He figures
    no one will risk their lives to get the
    key. I know I sure won't!





  1197. STAGE[02]

  1198. FONT MS Gothic #c8c8c8 @12
    Oh, I've got a few things I can part
    with, for your gold, that might help
    you out.



  1199. STAGE[03]

  1200. FONT MS Gothic #c8c8c8 @12
    I'm sure you've figured out that once
    you've jumped down here, there's no
    way out. I'm fine with it. There's
    plenty of bones to eat around here.
    Need anything?





  1201. STAGE[04]

  1202. FONT MS Gothic #c8c8c8 @12
    That would be swell of you if you would
    stay down here with me. We could
    kill...well, rekill what's down here and
    have a feast of bones! Doesn't that
    sound great? AH! Good times!





  1203. STAGE[05]

  1204. FONT MS Gothic #c8c8c8 @12
    If you want to buy some of this stuff,
    just let me know!


  1205. EVENT[0131] NEW EVENT
    STAGE[00]

  1206. FONT MS Gothic #c8c8c8 @12
    Thank you so much. My name is Vaskt.
    This was a hallowed room, but after
    time of being exposed to darkness
    this room became cursed, and evil
    incarnations started to dwell here.





  1207. STAGE[01]

  1208. FONT MS Gothic #c8c8c8 @12
    I wish to thank you properly, but I have
    nothing to give you. I am, however,
    an adept at healing and I can address
    those wounds of yours.




  1209. FONT MS Gothic #c8c8c8 @12
    There! Now don't you feel better!?
    Come back anytime and I will restore
    your body and your mind.



  1210. STAGE[02]

  1211. FONT MS Gothic #c8c8c8 @12
    My blessings be upon you, to
    completely heal you.


  1212. STAGE[03]

  1213. FONT MS Gothic #c8c8c8 @12
    Take with you my blessing, for it heals
    the weary. Take care of yourself.


  1214. STAGE[04]

  1215. FONT MS Gothic #c8c8c8 @12
    Please be careful.
    I will now heal you.


  1216. EVENT[0135] NEW EVENT
    STAGE[00]

  1217. FONT MS Gothic #c8c8c8 @12
    You w y the floor!!

  1218. EVENT[0010] greeting
    STAGE[00]

  1219. FONT MS Mincho #646464 @65
    Sorgsvarte - The Wind Lair

    ~ A Cryptic Welcome ~



  1220. EVENT[0020] no! It must remain forgotten!
    STAGE[00]

  1221. FONT MS Gothic #c8c8c8 @12
    NO! It must remain forgotten!

  1222. EVENT[0025] NEW EVENT
    STAGE[00]

  1223. FONT MS Gothic #c8c8c8 @12
    The force of wind will push the water
    into your lungs if your greed gets
    the best of you.



  1224. EVENT[0102] NEW EVENT
    STAGE[00]

  1225. FONT MS Gothic #c8c8c8 @12
    Hello. I haven't seen you around here
    before. You look like a poor sap that
    could use a break! Do you see the
    switch behind me? Lord Baal left me
    in charge to guard it. Yup. Me...





  1226. STAGE[01]

  1227. FONT MS Gothic #c8c8c8 @12
    There's an area in this castle called
    "Death's Corridor" which leads to
    some pretty valuable stuff I hear. The
    switch I'm guarding will turn off floor
    and sickle traps in that area.





  1228. STAGE[02]

  1229. FONT MS Gothic #c8c8c8 @12
    I might be willing to press that switch
    if you had 5000 Gold, but it looks
    like you're just a poor kid. Too bad
    for you. Better not go to Death's
    Corrodor. You'd die for sure.





  1230. FONT MS Gothic #c8c8c8 @12
    Anyway, I've got a few other things if
    you want to buy them. You look like
    you could use a thing or two....
    Don't try to sell me your junk though.
    I don't want it.





  1231. STAGE[03]

  1232. FONT MS Gothic #c8c8c8 @12
    Well? Don't just stare at me.
    Buy something now!


  1233. STAGE[05]

  1234. FONT MS Gothic #c8c8c8 @12
    I've got some supplies here. Want
    some? Don't try to sell me anything
    or I'll tell you to get lost!



  1235. STAGE[02]

  1236. FONT MS Gothic #c8c8c8 @12
    I might be willing to press that switch
    if you fork over 5000 Gold for me
    to do so.
    So!? What do you say?




  1237. Give him 5000 Gold to deactivate
    traps in the Corrodor of Death?
    Yes
    No




  1238. FONT MS Gothic #c8c8c8 @12
    Wise choice! You've got more brains
    than you do looks, that's for sure!


  1239. FONT MS Gothic #c8c8c8 @12
    Well why the hell not!?!? You've
    got the money!!! I knew it.
    You are as dumb as you look.
    Get out of here!




  1240. EVENT[0121] don't have dagger
    STAGE[00]

  1241. FONT MS Gothic #c8c8c8 @12
    Hi!! My my! You look like a strong
    knight! Hmmm..... Nope. You don't
    have it. I'm looking for something but
    I'm afraid to wander far because of
    the evil around here.





  1242. STAGE[01]

  1243. FONT MS Gothic #c8c8c8 @12
    Its dangerous around here you
    know! ...but I have a feeling that
    I'll find what I'm looking for in a
    dangerous place.




  1244. FONT MS Gothic #c8c8c8 @12
    Um... Yeah. I don't know
    EXACTLY what I'm looking for,
    but I'm pretty sure that I'll
    know it when I see it.




  1245. STAGE[02]

  1246. FONT MS Gothic #c8c8c8 @12
    I think I'll stick around for just a
    little bit longer. Maybe...


  1247. EVENT[0122] have dagger
    STAGE[00]

  1248. FONT MS Gothic #c8c8c8 @12
    Hi!! My my! You look like a strong
    knight! Hmmm... Wow! What's
    what? Sorry. I don't mean to be
    nosy, but I've been looking for
    something to defend myself with.





  1249. FONT MS Gothic #c8c8c8 @12
    ...and it looks like you've got it!
    That little knife is my size - I sense
    holiness from it too. It would do
    me a lot of good - would you be
    willing to part with it?





  1250. Give her your Holbein Dagger?
    Yes
    No



  1251. FONT MS Gothic #c8c8c8 @12
    Aww! Thank you so much!
    You're generous and kind!
    I want you to have something...



  1252. FONT MS Gothic #c8c8c8 @12
    Oh shoot! I forgot it!
    Wait right here!
    I will be right back!
    Don't go anywhere,
    I will be right back!





  1253. FONT MS Gothic #c8c8c8 @12
    Awww! That's too bad.
    Oh well... it's your stuff.


  1254. EVENT[0124] NEW EVENT
    STAGE[00]

  1255. FONT MS Gothic #c8c8c8 @12
    Good! You're still here! Here it is.
    I want you to have this.
    Thanks again!



  1256. STAGE[01]

  1257. FONT MS Gothic #c8c8c8 @12
    Have fun out there!

  1258. EVENT[0127] NEW EVENT
    STAGE[00]

  1259. FONT MS Gothic #c8c8c8 @12
    The Royal Corridor of Death:

    Those entering without permission shall
    receive death.




  1260. EVENT[0139] NEW EVENT
    STAGE[00]

  1261. FONT MS Gothic #c8c8c8 @12
    ...She's....

    ....Really gone....



  1262. STAGE[01]

  1263. FONT MS Gothic #c8c8c8 @12
    I should have known, the instant I was
    told of Shemsu-Hor. I somehow felt
    that name would be associated with
    great tragedy for me...




  1264. STAGE[02]

  1265. FONT MS Gothic #c8c8c8 @12
    Am I being tested? If so, will I
    fail if I can't let go of her death?


  1266. STAGE[03]

  1267. FONT MS Gothic #c8c8c8 @12
    I don't want to go on without her....

    ....I love her...

    ....My Azrael...





  1268. STAGE[04]

  1269. FONT MS Gothic #c8c8c8 @12
    .....

  1270. STAGE[05]

  1271. FONT MS Gothic #c8c8c8 @12
    How am I going to get through this?

  1272. EVENT[0171] NEW EVENT
    STAGE[00]

  1273. Mimic Chest
    A creature that has made itself to
    look exactly like a copper chest,
    to ensnare and consume the greedy.
    Has a deadly piercing bite.





  1274. EVENT[0010] greeting
    STAGE[00]

  1275. FONT MS Mincho #646464 @65
    Livets Rett - The Water Lair

    ~ Hordes of the Undead: Silence ~



  1276. EVENT[0167] deos talks
    STAGE[00]

  1277. FONT MS Gothic #c8c8c8 @12
    What are you doing here!? You really
    should leave, back where you came
    from. The water around here has
    mysterious effects on the mind.




  1278. STAGE[01]

  1279. FONT MS Gothic #c8c8c8 @12
    Whatever you do, don't jump down to
    the shoreline. There's no way back up.
    All you will do is claw at the sides.
    Eventually you will succumb to the
    water's effects and jump to your death.





  1280. STAGE[02]

  1281. FONT MS Gothic #c8c8c8 @12
    The bridges connecting island to
    island are in terrible shape. You look
    like you could jump them, but be
    careful. Once the water has a hold
    on you, it won't let go!





  1282. STAGE[03]

  1283. FONT MS Gothic #c8c8c8 @12
    There are two castles around here.
    I don't know who built them, but
    they're both locked by one switch.
    Anyone foolish enough to go near it
    will by greeted by an ambush.





  1284. STAGE[04]

  1285. FONT MS Gothic #c8c8c8 @12
    Why am I still here? There are people
    like yourself that come here from time
    to time, and I get some personal
    satisfaction helping them survive.




  1286. STAGE[05]

  1287. FONT MS Gothic #c8c8c8 @12
    You're not looking for treasure or
    anything like that, are you?
    Everyone who comes here for that
    reason either gets killed by a creature
    or goes crazy from the water.





  1288. EVENT[0168] The Friendly Log Stalker
    STAGE[00]

  1289. FONT MS Gothic #c8c8c8 @12
    ANNU KUNUK NERGAL
    ANNU KUSSUM PAZUZU
    ULTU ULLA
    BIT LITUM




  1290. STAGE[01]

  1291. FONT MS Gothic #c8c8c8 @12
    ELU AZIMECH!
    ELU ALCHAMETH!
    ELU AZIMECH!
    HARIS-EL-SEMA!




  1292. STAGE[08]

  1293. FONT MS Gothic #c8c8c8 @12
    CINIS ATER ET OSSA...

    Cinis Ater et Ossa...



  1294. EVENT[0174] crazy cornutus
    STAGE[00]

  1295. FONT MS Gothic #c8c8c8 @12
    Hello figment of my imagination.
    At least you're not a doctor or
    grumpy Mel Morrison.
    Don't give me that ring!!!
    I have been here sometimes.





  1296. STAGE[01]

  1297. FONT MS Gothic #c8c8c8 @12
    Look Nancy! Blinding rain!
    Sounds!

    I wonder when I'm going to die...




  1298. STAGE[02]

  1299. FONT MS Gothic #c8c8c8 @12
    I keep seeing myself dying. Impaled
    on harpoons. Beheaded by
    butter knifes. Catheters of barbed
    wire. All these things bring me
    happiness! Why don't I do them?





  1300. STAGE[03]

  1301. FONT MS Gothic #c8c8c8 @12
    If you look really close you can see the
    bottom. All those faces down there
    are making fun of me.
    Wrinks. WRINKS!!!




  1302. STAGE[04]

  1303. FONT MS Gothic #c8c8c8 @12
    Some things are up, some things are
    down, some things are sideways
    I just killed a clown. My room is all
    bright and colorful now. Yellow!
    His head was yellow inside!!!!!





  1304. STAGE[05]

  1305. FONT MS Gothic #c8c8c8 @12
    Hurting feels fun!
    Fun feels like dying!


  1306. STAGE[06]

  1307. FONT MS Gothic #c8c8c8 @12
    Hey I forgot!
    I've got this knife!
    I'll stab myself in the ear!



  1308. STAGE[07]

  1309. FONT MS Gothic #c8c8c8 @12
    What!? I'm still alive!?
    Naw couldn't be. Just in case, I'll
    stab myself in the ear again.



  1310. STAGE[08]

  1311. FONT MS Gothic #c8c8c8 @12
    Leave me alone! I'm supposed to
    keep stabbing myself in the ear!


  1312. STAGE[01]

  1313. FONT MS Gothic #c8c8c8 @12
    .....

    ?



  1314. STAGE[02]

  1315. FONT MS Gothic #c8c8c8 @12
    Buy?

  1316. STAGE[03]

  1317. FONT MS Gothic #c8c8c8 @12
    Ok. You're cool. I wasn't sure there
    for a minute. You've definitely got to
    have some skills to survive
    around here.




  1318. FONT MS Gothic #c8c8c8 @12
    Hanging traps, like the one over there,
    are nothing compared to the floor
    mines. The only clue they're there
    is irregular patterns in the floor.
    Buy!





  1319. STAGE[04]

  1320. FONT MS Gothic #c8c8c8 @12
    My best friend of 5 years was blown to
    pieces by one of those. From now
    on, even outside, I'll check the
    ground for irregularities.
    Buy.





  1321. STAGE[05]

  1322. FONT MS Gothic #c8c8c8 @12
    If you could duck down, you could
    dodge most of the attacks from the
    demons around here. You look a
    little too big though...




  1323. FONT MS Gothic #c8c8c8 @12
    Most of the people that thrive around
    here are small or petite in stature.
    Being big means being a big target.





  1324. STAGE[06]

  1325. FONT MS Gothic #c8c8c8 @12
    If you could take an eye out and put
    it on the back of your head, I'd
    guarantee you'd live longer.
    Might be your only chance being big.
    Buy!





  1326. EVENT[0204] NEW EVENT
    STAGE[00]

  1327. Nagual
    A very large true dragon.
    Attacks with extremely hot
    flames. A successful hunter
    because it makes not a sound.





  1328. FILE DATA\MAP\12.evt

  1329. EVENT[0002] PLAYER DEATH
    STAGE[00]

  1330. FONT MS Gothic #c8c8c8 @12
    And so, it ends. Your soul is now
    mine. Your cause is now lost.
    Nothing can save you now from
    endless torments to come.
    Enter damnation!





  1331. EVENT[0012] NEW EVENT
    STAGE[00]

  1332. FONT MS Gothic #c8c8c8 @12
    Impertinent mortal wormcast!
    Do you truly aspire to prevail
    against me? I think not!



  1333. EVENT[0014] greetings
    STAGE[00]

  1334. FONT MS Mincho #646464 @65
    The Invocation of Shemsu-Hor

    ~ The Epitome of Decay ~



  1335. EVENT[0015] NEW EVENT
    STAGE[00]

  1336. FONT MS Gothic #c8c8c8 @12
    How dare you bring your righteous
    filth into my presense!
    You will now die!



  1337. EVENT[0016] NEW EVENT
    STAGE[00]

  1338. FONT MS Gothic #c8c8c8 @12
    For too long your diseased flesh
    has hung like a black pall over my
    glory. It is time for your eternal
    death!




  1339. EVENT[0018] NEW EVENT
    STAGE[00]

  1340. FONT MS Gothic #c8c8c8 @12
    PATHETIC!! I shall scatter your atoms
    to the four elemental winds!!


  1341. EVENT[0020] NEW EVENT
    STAGE[00]

  1342. FONT MS Gothic #c8c8c8 @12
    Your pain shall etch a new legend
    of suffering in the benighted
    obelisks of my realm.



  1343. EVENT[0022] NEW EVENT
    STAGE[00]

  1344. FONT MS Gothic #c8c8c8 @12
    What futile gesture is this?
    Curse you, manling! Can you not
    accept the inevitability
    of your defeat?




  1345. EVENT[0024] NEW EVENT
    STAGE[00]

  1346. FONT MS Gothic #c8c8c8 @12
    Its ok. Everything is going to be
    ok. You don't have to be afraid
    anymore.



  1347. EVENT[0025] NEW EVENT
    STAGE[00]

  1348. FONT MS Gothic #c8c8c8 @12
    You cannot resist the unparalleled
    might and majesty of your death.


  1349. EVENT[0027] NEW EVENT
    STAGE[00]

  1350. FONT MS Gothic #c8c8c8 @12
    You fool! You cannot comprehend
    your actions! I offered you sweet
    oblivion, and instead you have chosen
    tortuous holiness!




  1351. EVENT[0029] NEW EVENT
    STAGE[00]

  1352. Shemsu-Hor
    The incarnation of all that is
    evil in Maunstraut. Its magic and
    physical power are second to none.
    It is unknown how to destroy it...





  1353. FILE DATA\MAP\13.evt

  1354. EVENT[0010] greetings
    STAGE[00]

  1355. FONT MS Mincho #0
    The Diadem of Maunstraut

    ~ A Moment's Reflection ~



  1356. EVENT[0013] NEW EVENT
    STAGE[00]

  1357. FONT MS Gothic #c8c8c8 @12
    Wait! Don't leave yet! You have
    to talk to Lord Schnell!


  1358. STAGE[01]

  1359. FONT MS Gothic #c8c8c8 @12
    Please talk to Lord Schnell. He has
    something important to talk to you
    about.



  1360. EVENT[0015] NEW EVENT
    STAGE[00]

  1361. FONT MS Gothic #c8c8c8 @12
    You have done a great deal for this
    kingdom. I myself, am very greatful.


  1362. STAGE[01]

  1363. FONT MS Gothic #c8c8c8 @12
    If it weren't for you, we would have all
    faced certain doom. We can't thank you
    enough!



  1364. EVENT[0016] NEW EVENT
    STAGE[00]

  1365. FONT MS Gothic #c8c8c8 @12
    Wow! I thought I'd never get to meet
    you! This is an honor! I better not
    talk too much. I'm on duty.



  1366. STAGE[01]

  1367. FONT MS Gothic #c8c8c8 @12
    How did you do it? To be honest, there
    were a few people that thought this
    was an impossible mission. Me?
    I never doubted you. I knew you'd
    pull through.





  1368. STAGE[02]

  1369. FONT MS Gothic #c8c8c8 @12
    Have you talked to Lord Schnell?
    He has something important to
    talk to you about.



  1370. EVENT[0017] NEW EVENT
    STAGE[00]

  1371. FONT MS Gothic #c8c8c8 @12
    Oh! You're awake!
    You look confused... Do you know
    what happened?



  1372. FONT MS Gothic #c8c8c8 @12
    There was this really loud explosion
    and all the monsters went away
    and the darkness lifted! What did
    you do?




  1373. FONT MS Gothic #c8c8c8 @12
    Well whatever you did, you did it!
    The Diadem is back to normal and
    everything is back to the way it was!



  1374. STAGE[01]

  1375. FONT MS Gothic #c8c8c8 @12
    You ought to go around to everyone
    else. They'll be happy to see you're
    ok! They'll also want to know how you
    did it!




  1376. STAGE[02]

  1377. FONT MS Gothic #c8c8c8 @12
    Was there really big monsters? Did
    you have to save anyone? Did you
    find some neat weapons? Ooh! What's
    that item do? Can I have your shield?
    What's that scar from?





  1378. EVENT[0018] NEW EVENT
    STAGE[00]

  1379. FONT MS Gothic #c8c8c8 @12
    Why is this crazy old man following me
    around? I'm not his grandson.


  1380. STAGE[01]

  1381. FONT MS Gothic #c8c8c8 @12
    Crazy old fool! I don't know how he
    does it, but he can run faster than me!
    I can't get away from him!



  1382. STAGE[02]

  1383. FONT MS Gothic #c8c8c8 @12
    If I just take it easy and walk, I can
    at least relax. If I run, he runs after
    me! Please just get him away from me!



  1384. STAGE[03]

  1385. FONT MS Gothic #c8c8c8 @12
    I don't know anything about no orange
    vegitables you crazy old loon!


  1386. EVENT[0019] NEW EVENT
    STAGE[00]

  1387. FONT MS Gothic #c8c8c8 @12
    Alan? Is that you Alan? What Zeir?
    Oh! Stop playing around Alan.
    I'd like you to meet my grandson
    Herbert!




  1388. STAGE[01]

  1389. FONT MS Gothic #c8c8c8 @12
    I have to keep an eye on him and
    make sure he doesn't spill food
    on himself or fall down and scrape
    his knee.




  1390. STAGE[02]

  1391. FONT MS Gothic #c8c8c8 @12
    We've planned the day to just stay here
    and get away from those blasted
    bugs. Right Herbert? Herbert!
    You leave those palace
    runes alone!





  1392. STAGE[03]

  1393. FONT MS Gothic #c8c8c8 @12
    Don't make grandpa come over there
    and teach you a lesson. Hey Alan...
    Did you know that these orange
    vegitables are perfect for a whippin'?




  1394. STAGE[04]

  1395. FONT MS Gothic #c8c8c8 @12
    Herbert! What do you want for
    sfremflll... oll mno... mly falff
    teellph phell outh....
    HERMLERLM!!




  1396. EVENT[0020] NEW EVENT
    STAGE[00]

  1397. FONT MS Gothic #c8c8c8 @12
    I'm very please, but not surprised
    to see you. As soon as I heard the
    explosion, I knew what happened.



  1398. FONT MS Gothic #c8c8c8 @12
    After the darkness and the evil
    abominations left, a search party
    went looking for you.



  1399. STAGE[01]

  1400. FONT MS Gothic #c8c8c8 @12
    They found you unconscious in the
    middle of a collapsed castle.
    You had the biggest smile on your face.
    We tried to revive you, but we couldn't.




  1401. FONT MS Gothic #c8c8c8 @12
    The search party brought you back
    here and waited to celebrate your
    awakening.



  1402. STAGE[02]

  1403. FONT MS Gothic #c8c8c8 @12
    You weren't injured, just unconscious.
    Maybe this has all happened for
    some divine reason; in order to best
    prepare for your homecoming.




  1404. FONT MS Gothic #c8c8c8 @12
    Regardless of the past, everything is
    great now. If you haven't talked to
    Lord Schnell, you should. He has
    some very important news for you.




  1405. STAGE[03]

  1406. FONT MS Gothic #c8c8c8 @12
    Until we meet again, I wish you divine
    blessings and a peaceful life.


  1407. EVENT[0021] NEW EVENT
    STAGE[00]

  1408. FONT MS Gothic #c8c8c8 @12
    Man! This place is whacked out!
    I've never seen these people
    before and I'm a little freaked!



  1409. STAGE[01]

  1410. FONT MS Gothic #c8c8c8 @12
    I wish I had my supplies with me.
    Everyone around here, even the
    guards, look like they've got a
    lot of money! Why did I come here?
    Especially without my goods?





  1411. STAGE[02]

  1412. FONT MS Gothic #c8c8c8 @12
    Ok. Stay calm. No one's going to
    say anything. Nothing bad is going
    to happen. All the bad stuff happening
    is over with.




  1413. FONT MS Gothic #c8c8c8 @12
    Man! A life of peace is going to take
    some getting used to!


  1414. EVENT[0022] NEW EVENT
    STAGE[00]

  1415. FONT MS Gothic #c8c8c8 @12
    Ah good! You're awake! I was
    almost starting to worry, but deep
    down, I knew you'd be ok.



  1416. STAGE[01]

  1417. FONT MS Gothic #c8c8c8 @12
    I headed the scout party that found
    you in Praesidium Castle. When we
    first saw you, I thought you got
    bored and fell asleep! HAHA!!!




  1418. FONT MS Gothic #c8c8c8 @12
    I'm sure it's probably a good thing
    to not remember what happened
    when evil fell. I certainly wouldn't
    want to remember that. It would
    have probably been too much to see.





  1419. STAGE[02]

  1420. FONT MS Gothic #c8c8c8 @12
    Here I thought I was done with life
    being an old injured knight, and
    now that light is restored, why focus
    on weapons? Even holy ones...




  1421. FONT MS Gothic #c8c8c8 @12
    King Schnell gave me a very important
    job as chancellor of all future
    battalions! It pays quite well and I
    feel as if I have a purpose
    in life again.





  1422. STAGE[03]

  1423. FONT MS Gothic #c8c8c8 @12
    Lord... er, King Schnell is very
    generous - you should talk to him
    if you haven't done so already!



  1424. EVENT[0023] NEW EVENT
    STAGE[00]

  1425. FONT MS Gothic #c8c8c8 @12
    In all my years of service to Hguols
    Palace, I have never seen a knight
    quite like you. That's a good thing!



  1426. STAGE[01]

  1427. FONT MS Gothic #c8c8c8 @12
    Even though I've been around much
    longer than you have, I think I can
    still learn something from you.



  1428. STAGE[02]

  1429. FONT MS Gothic #c8c8c8 @12
    Enough about me and you.
    Please talk to Lord Schnell. He has
    something important to talk to you
    about.




  1430. EVENT[0024] NEW EVENT
    STAGE[00]

  1431. FONT MS Gothic #c8c8c8 @12
    I was just resting my eyes. That is
    ALL that I was doing.


  1432. STAGE[01]

  1433. FONT MS Gothic #c8c8c8 @12
    No, actually, I got this bug in my
    eye and I was trying to suffocate him.


  1434. STAGE[02]

  1435. FONT MS Gothic #c8c8c8 @12
    I'm supposed to tell you from the
    boss, uh... go talk to him
    or something?



  1436. EVENT[0025] NEW EVENT
    STAGE[00]

  1437. FONT MS Gothic #c8c8c8 @12
    Zeir Grimholdt, my most trusted
    servant and literally savior to all.
    I cannot thank you enough.



  1438. FONT MS Gothic #c8c8c8 @12
    To think, you've been able to
    accomplish this amazing feat!
    I see that Thelema has done his
    part as well. I have both of you
    to thank.





  1439. FONT MS Gothic #c8c8c8 @12
    I sent you out with little more than
    hope, and you have prevailed.
    You are quite strong. Judging from
    the numbers of fallen evil, you are
    a force to be reckoned with!





  1440. FONT MS Gothic #c8c8c8 @12
    In reward, when you leave here, you
    can step foot in a palace of your own
    name. You shall also be provided for
    the rest of your days in Maunstraut.




  1441. FONT MS Gothic #c8c8c8 @12
    Anything in the future that you want
    I will do everything in my power (and
    that's a lot of power) to ensure you
    get it. Occupation, women, gold...
    you just name it.





  1442. FONT MS Gothic #c8c8c8 @12
    Thank you. Thank you. Thank you.
    You have saved us all.
    The hidden diadem is repaired and
    out of evil's reach, thanks to you.




  1443. FONT MS Gothic #c8c8c8 @12
    Go now, and enjoy your new life.
    A life of peace, happiness and
    longevity. My blessings
    be upon you.




  1444. EVENT[0026] NEW EVENT
    STAGE[00]

  1445. FONT MS Gothic #c8c8c8 @12
    HAHA!! So much for not seeing you
    again! I'm glad that's not the case!


  1446. FONT MS Gothic #c8c8c8 @12
    Well... now that this is over, what is
    there to talk about? Seems like
    as your advisor I should have
    some profound things to say.
    But I don't. I'm speechless.





  1447. FONT MS Gothic #c8c8c8 @12
    Oh... I'm sure you were thinking I
    gave you my one and only harp.
    I've actually got 7 of these. Would it
    have been easier to start you with
    one so you could crush evil then?





  1448. FONT MS Gothic #c8c8c8 @12
    I don't think so. You had to grow, and
    that you did. Everything has turned
    out the way it was supposed to.



  1449. FONT MS Gothic #c8c8c8 @12
    Talk to Lord Schnell!
    Get your reward! I can't stand knowing
    and not telling you, you know, since
    my job was to tell you secrets... HAHA!




  1450. EVENT[0027] NEW EVENT
    STAGE[00]

  1451. FONT MS Gothic #c8c8c8 @12
    Good Luck!

  1452. EVENT[0028] NEW EVENT
    STAGE[00]

  1453. FONT MS Gothic #c8c8c8 @12
    Best Wishes!

  1454. EVENT[0010] greetings
    STAGE[00]

  1455. FONT MS Mincho #646464 @65
    IX Legio Draconis - Praesidium

    ~ Death of the Soulless ~



  1456. EVENT[0024] NEW EVENT
    STAGE[00]

  1457. FONT MS Gothic #c8c8c8 @12
    Praesidium Temple

    - Where evil cannot enter -



  1458. EVENT[0025] mithras
    STAGE[00]

  1459. FONT MS Gothic #c8c8c8 @12
    Zeir Grimholdt, the one sent by our
    Lord Schnell to vanquish evil, it is so
    good to see you. I have forseen
    you coming here. Your destiny will
    soon be your legacy.





  1460. FONT MS Gothic #c8c8c8 @12
    I also see that Thelema has done well
    to keep you informed. Very good.
    Shemsu-Hor's invocation from the dank
    abyss of hell has brought this land to
    desolation.





  1461. STAGE[02]

  1462. FONT MS Gothic #c8c8c8 @12
    A passage behind me has a relic; a
    sword of great power. I see you are
    strong. Very strong. To the bearer of
    Chaos Lightning, I will gladly break the
    seal. Go and claim what's beyond it.





  1463. STAGE[03]

  1464. FONT MS Gothic #c8c8c8 @12
    An artifact of this land is the Holy
    Symbol which once resided in this
    temple. Should you bring it to me,
    I will give you a blessing which
    will grant you a 2nd life.





  1465. FONT MS Gothic #c8c8c8 @12
    Should you consume the blessing,
    please come back. I will forever
    maintain that divine holiness,
    protecting you from death.




  1466. STAGE[04]

  1467. FONT MS Gothic #c8c8c8 @12
    Time is running out. You must hurry.
    Shemsu-Hor can be defeated, but
    not by conventional means. I have
    confidence in you; hope that you
    will prevail.





  1468. FONT MS Gothic #c8c8c8 @12
    Meanwhile, take with you my healing.
    You may come back when you are
    weary.



  1469. STAGE[06]

  1470. FONT MS Gothic #c8c8c8 @12
    Where did you get that sword!? Please
    allow me to put my blessing
    upon this, the original holy blade!



  1471. Allow him to bless the Moonlight Sword?
    Yes
    No



  1472. FONT MS Gothic #c8c8c8 @12
    By the divine powers, I grant this
    blessing. To reveal true holiness; to
    conquer evil.
    Amen.




  1473. FONT MS Gothic #c8c8c8 @12
    I will heal you. Godspeed on your
    journey.


  1474. STAGE[02]

  1475. FONT MS Gothic #c8c8c8 @12
    A passage behind me has a relic; a
    sword of great power. I see you are
    strong... but not strong enough.
    Come back when you gain newfound
    abilities, and I will unseal that area.





  1476. EVENT[0028] holy symbol
    STAGE[00]

  1477. FONT MS Gothic #c8c8c8 @12
    By the divine powers, I grant this
    blessing. To protect, resurrect and
    sustain.
    Amen.




  1478. EVENT[0030] duhrin's shop
    STAGE[00]

  1479. FONT MS Gothic #c8c8c8 @12
    Whoa! Don't sneak up on me like that.
    Hey! I've heard about you. How's it
    going? Need anything?



  1480. STAGE[01]

  1481. FONT MS Gothic #c8c8c8 @12
    Man! It's dangerous out there!
    Those demons can tear through
    armor like it's paper!
    I'm literally making a killing, well
    ok, saving lives selling my armor.





  1482. STAGE[02]

  1483. FONT MS Gothic #c8c8c8 @12
    I also have a collection of keys.
    There's lots of locked treasure
    chests around here. I probably have
    a key for them all. Any key I don't
    have, I'm very willing to buy.





  1484. STAGE[03]

  1485. FONT MS Gothic #c8c8c8 @12
    What do you think of this tune!?
    RAAWW!!! YEAAHH!!
    EEEEAAAUUGGHH!!!
    Sounds brutal, doesn't it!?
    I'm still working on it.





  1486. STAGE[04]

  1487. FONT MS Gothic #c8c8c8 @12
    I'm tired. I might go to bed early.
    If you need anything after I'm asleep
    you can wake me up or something.
    Don't worry. I'll be up for a bit.




  1488. STAGE[05]

  1489. FONT MS Gothic #c8c8c8 @12
    I like music that I can kill demons
    to. It has to be BRUTAL.
    It has to be so heavy that it tears
    my eyes out and force feeds
    them to me. RUUUHH!!!!





  1490. EVENT[0031] no forgotten blade
    STAGE[00]

  1491. FONT MS Gothic #c8c8c8 @12
    Greetings. I have waited a long time
    for one such as you. To claim this
    holy blade and rid this land of evil.
    However, this isn't the original holy
    sword...





  1492. FONT MS Gothic #c8c8c8 @12
    ...the Moonlight Sword. Oh how I
    remember its glory. Passed on to
    only the most noble of knights.
    That blade is long gone though.
    Hmm.... Nope, you don't have it.





  1493. STAGE[01]

  1494. FONT MS Gothic #c8c8c8 @12
    What I wouldn't give to see that sword
    again.... hell, I'd even give my other
    arm.



  1495. STAGE[02]

  1496. FONT MS Gothic #c8c8c8 @12
    Doesn't look like that will happen today
    maybe tomorrow.
    Be careful on your journey and use this
    holy sword with respect!




  1497. STAGE[04]

  1498. FONT MS Gothic #c8c8c8 @12
    I'm sorry, but I need more time...

  1499. STAGE[05]

  1500. FONT MS Gothic #c8c8c8 @12
    It is finished!
    Behold the splendor of the
    Moonlight Sword!



  1501. FONT MS Gothic #c8c8c8 @12
    ...the Moonlight Sword. Oh how I
    remember its glory. Passed on to
    only the most noble of knights.
    That blade is long gone though.
    Hmm... Let me look you over...





  1502. STAGE[01]

  1503. FONT MS Gothic #c8c8c8 @12
    What is that you've got there! Let me
    see that! "The Forgotten Blade".
    I know this sword! It is not forgotten!
    I can restore it, but it will take some
    time. May I keep this for a while?





  1504. Let him take The Forgotten Blade to
    restore it to its original form?
    Yes
    No




  1505. FONT MS Gothic #c8c8c8 @12
    Splendid! I'm certain this is the
    Moonlight Sword! It will take some
    time for me to work on this.
    Please come back much later.




  1506. FONT MS Gothic #c8c8c8 @12
    Hmmm.... That's sad. It really is.
    Well, I hope you change your mind.


  1507. STAGE[02]

  1508. FONT MS Gothic #c8c8c8 @12
    Have you changed your mind?
    May I please keep The Forgotten
    Blade?



  1509. EVENT[0034] moonlight sword
    STAGE[00]

  1510. FONT MS Gothic #c8c8c8 @12
    I trust that you will take excellent
    care of it. Thank you so much
    for letting me restore it. I will
    always remember this. Go now,
    and slay evil!





  1511. FONT MS Gothic #c8c8c8 @12
    Now that I have seen the blade
    again, it is time for me to leave.
    Farewell my friend.



  1512. EVENT[0037] moonlight sword
    STAGE[00]

  1513. FONT MS Gothic #c8c8c8 @12
    Where did you get that sword! Please
    allow me to put my blessing
    upon this, the original holy blade.



  1514. EVENT[0041] NEW EVENT
    STAGE[00]

  1515. FONT MS Gothic #c8c8c8 @12
    Magnificent! Look at you! You've
    done very well coming this far.
    You look so strong! There's no
    doubt in my mind you will prevail.




  1516. FONT MS Gothic #c8c8c8 @12
    The evil we face has a name.
    Shemsu-Hor. Where this abomination
    came from, I know not, but he is the
    root of Maunstraut's disease.




  1517. FONT MS Gothic #c8c8c8 @12
    The Praesidium Temple is near here.
    There are people and artifacts inside
    imperative to your quest. However,
    you'll need the temple key to get
    inside.





  1518. FONT MS Gothic #c8c8c8 @12
    That key is kept by the ancient dragon
    Shemhazai, who is one of the original
    Legio Draconi. He is waiting for you
    in this mountainside cave.




  1519. FONT MS Gothic #c8c8c8 @12
    Prepare yourself for the final battle.
    I will meet up with you one final time
    inside Castle Praesidium.
    I know I will see you there soon.
    Good Luck.





  1520. EVENT[0044] shemhazai speaks!
    STAGE[00]

  1521. FONT MS Gothic #c8c8c8 @12
    Come close to my eyes child, so
    I can see you. This old lizards
    sight isn't what it used to be.



  1522. STAGE[01]

  1523. FONT MS Gothic #c8c8c8 @12
    Zeir Grimholdt, soon to be savior of
    Maunstraut, hails!


  1524. FONT MS Gothic #c8c8c8 @12
    Do not be alarmed. I have forseen
    this.


  1525. FONT MS Gothic #c8c8c8 @12
    Not with my eyes of course, those
    haven't worked for centuries, but
    with my mind.



  1526. FONT MS Gothic #c8c8c8 @12
    There were nine of us all together.
    I am the last, the 9th Draconis, the
    protector of the temples, the keeper
    of places to worship.




  1527. FONT MS Gothic #c8c8c8 @12
    I will give you the key to the
    Praesidium Temple, but it was
    important that I speak to you first.



  1528. STAGE[02]

  1529. FONT MS Gothic #c8c8c8 @12
    Inside the Temple Praesidium you
    will find a holy relic. A relic that
    you will need to gain entrance
    to Praesidium Castle.




  1530. FONT MS Gothic #c8c8c8 @12
    Once inside, you will have two
    choices. To the left is the path of
    Knowledge and to the right
    is the path of Destiny.




  1531. FONT MS Gothic #c8c8c8 @12
    The path of Destiny is short and will
    lead straight to the ineffible King
    of Darkness, Shemsu-Hor.
    However, without proper knowledge
    it is an almost certain death.





  1532. FONT MS Gothic #c8c8c8 @12
    The path of knowledge is long
    with many trials, but it will provide
    you with insight, to defeat
    Shemsu-Hor, and rid this land
    of evil.





  1533. STAGE[03]

  1534. FONT MS Gothic #c8c8c8 @12
    I know in my heart you will
    succeed. Until then, I will be
    watching over you... with my
    mind's eye of course.




  1535. FONT MS Gothic #c8c8c8 @12
    I can't see, did you grab the temple
    key I put on the ground?
    Please be careful with that. Just
    like me it's very old.




  1536. FONT MS Gothic #c8c8c8 @12
    Have a safe and pleasant journey.

  1537. EVENT[0050] NEW EVENT
    STAGE[00]

  1538. Sealed

  1539. EVENT[0052] truth mirror description
    STAGE[00]

  1540. Shemhazai
    The last and 9th of the Legio
    Draconi. Each dragon in ancient
    times guarded a sect of Maunstraut.
    Shemhazai guarded all the temples.





  1541. EVENT[0062] NEW EVENT
    STAGE[00]

  1542. FONT MS Gothic #c8c8c8 @12
    WARNING:
    Do not go inside cave
    Too many hazards.



  1543. EVENT[0096] NEW EVENT
    STAGE[00]

  1544. FONT MS Gothic #c8c8c8 @12
    Unfortunately, this is the last time
    we'll speak. I can go no further.
    It is just too dangerous.



  1545. FONT MS Gothic #c8c8c8 @12
    I'm not sure what is at the end of
    the the path of knowledge, but
    I do know you'll have to activate
    a series of switches to open the
    gates to get there.





  1546. FONT MS Gothic #c8c8c8 @12
    From what I've seen, all the switches
    are large and on the floor, but are
    either trapped or heavily guarded.



  1547. FONT MS Gothic #c8c8c8 @12
    I managed to get ahold of a spell,
    a one time cast that will raise your
    magic and physical strength.
    I choose to cast it upon you.




  1548. STAGE[01]

  1549. FONT MS Gothic #c8c8c8 @12
    I wish to give you something else
    as well. This will help you out in your
    exploration.



  1550. EVENT[0097] NEW EVENT
    STAGE[00]

  1551. FONT MS Gothic #c8c8c8 @12
    I cannot help you any further, but
    that's to no major constellation.
    You've done very well, even without
    my guidance, you would have
    prevailed.





  1552. FONT MS Gothic #c8c8c8 @12
    Good luck. We are all counting on
    you. We all know you will succeed.


  1553. FONT MS Gothic #c8c8c8 @12
    Good Bye.

  1554. EVENT[0119] NEW EVENT
    STAGE[00]

  1555. FONT MS Gothic #c8c8c8 @12
    What's eternal can only be destroyed
    by the temporary. What's durable can
    only be destroyed by the fragile.
    The root of a force must be countered
    with its contradiction.





  1556. EVENT[0120] NEW EVENT
    STAGE[00]

  1557. FONT MS Gothic #c8c8c8 @12
    What's large can only be destroyed by
    the tiny. What causes great death can
    only be destroyed by what gives little
    life. The root of a force must be
    countered with its contradiction.





  1558. EVENT[0124] NEW EVENT
    STAGE[00]

  1559. FONT MS Gothic #c8c8c8 @12
    Io Khepesh!
    Io Nubti!
    Io Akhakh!
    Io Simai!




  1560. EVENT[0125] not enough
    STAGE[00]

  1561. FONT MS Gothic #c8c8c8 @12
    Hey there! I remember you! You're
    the one that helped my grandson
    organize his shop! Thank you so
    much!




  1562. STAGE[01]

  1563. FONT MS Gothic #c8c8c8 @12
    Looks like I finally got away from
    those blasted bugs. They were starting
    to make weapons outside my house.
    I knew they were out to get me.




  1564. STAGE[02]

  1565. FONT MS Gothic #c8c8c8 @12
    Anyway, I got ahold one of their blasted
    weapon plans. It's how to make the
    "Definitive Dagger", but I need 12
    rusty daggers to make it.




  1566. STAGE[03]

  1567. FONT MS Gothic #c8c8c8 @12
    Hmm... Blast it. Sorry, it doesn't
    look like you've got enough blasted
    rusty daggers.



  1568. STAGE[03]

  1569. FONT MS Gothic #c8c8c8 @12
    Hmm... Looks like you've got enough
    daggers! Blast! Well, do you want
    the Definitive Dagger?



  1570. Give him 12 rusty daggers for him to
    make the Definitive Dagger?
    Yes
    No




  1571. FONT MS Gothic #c8c8c8 @12
    Ok, thank you.
    I'm getting to work right now.
    It won't take long.



  1572. FONT MS Gothic #c8c8c8 @12
    Do these lights bother you? I really
    don't need them to make this. I
    just think they look really neat.



  1573. FONT MS Gothic #c8c8c8 @12
    Ok! I'm done! This will be my ultimate
    revenge against those bugs for
    eating all my blasted hay piles.



  1574. FONT MS Gothic #c8c8c8 @12
    Well, I want to thank you again for
    helping my grandson plant his garden.
    He sure did talk about that for a while!



  1575. Give him 20 rusty daggers for him to
    make the Definitive Dagger?
    Yes
    No




  1576. EVENT[0137] NEW EVENT
    STAGE[00]

  1577. The Surpreme Lord Wyrm
    The king of all Lord Wyrms. Its
    different bites will inflict a
    great deal of damage. Large, quick
    and very dangerous.







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